MR

M.C. Rozendaal

55 records found

Designing for social relatedness between stroke survivors and eHealth

‘Edo’ an embodied coach for stroke rehabilitation in the home context

eHealth solutions at home are gaining interest and relevance in healthcare; however, they face challenges in sustaining motivation for therapy due to difficulties in creating meaningful connections between technology and people receiving care. In this article, we explore how embo ...
The water motion computed using 3D and 2DH models in tidally dominated shallow waters can, in some cases, differ significantly. In 2DH models, bed friction is typically parametrised in terms of the depth-averaged velocity, whereas in 3D models, typically the near-bed velocity is ...

Bridging HRI Theory and Practice

Design Guidelines for Robot Communication in Dairy Farming

Using HRI theory to inform robot development is an important, but difficult, endeavor. This paper explores the relationship between HRI theory and HRI practice through a design project on the development of design guidelines for human-robot communication together with a dairy far ...
The focus of this chapter is on the perspectives on human actions that were adopted in HCI and on how these perspectives influenced HCI research. It is argued that, historically, particular views on human actions played a major role in determining the specific research agendas, m ...
Purpose: eHealth-based exercise therapies were developed to increase stroke patients’ adherence to home-based motor rehabilitation. However, these eHealth tools face a rapid decrease in use after a couple of weeks. This study investigates stroke patients’ motivation for home-base ...

The Right to Contestation

Towards Repairing Our Interactions with Algorithmic Decision Systems

This paper looks at how contestation in the context of algorithmic decision systems is essentially the progeny of repair for our more decentralized and abstracted digital world. The act of repair has often been a way for users to contest with bad design, substandard products, and ...

Sensing Care Through Design

A Speculative Role-play Approach to "Living with" Sensor-supported Care Networks

Sensor networks are increasingly commonplace in visions of smart cities and future healthcare systems, promising greater efficiency and increased wellbeing. However, the design of these technologies remains focused on specific users and fragmented by context, overlooking the dive ...

Get a Grip on Stress with Grippy!

A Field Study to Understand Human-Wearable Partnerships in Stress Management

Smart wearables are increasingly used to help people deal with stress. Still, a less explored area of research in this field concerns the partnerships that smart wearables can take on when engaging people in stress-coping activities. To facilitate further understanding of the hum ...

Support for families at home during childhood cancer treatment

A pilot study with Mr.V the Spaceman, a family-based activities tool

Purpose: It is important to support families in dealing with the distress that comes along with the diagnosis and treatment of childhood cancer. Therefore, we developed a playful tool that families can use at home to support their family functioning and safeguard their normal fam ...

Expressive/Sensitive

Full day workshop at DIS 2020

Our interactions form an intricate 'dance' - a dance requiring a fluent integration of both expressivity (e.g. to approach someone) and sensitivity (e.g. detect if you 'should' approach someone). Work on behaving artefacts has focused mostly on the social, emotional and aesthetic ...
Introduction: Virtual reality (VR)-based interventions, wearable technology and text mining hold promising potential for advancing the way in which military and Veteran mental health conditions are diagnosed and treated. They have the ability to improve treatment protocol adheren ...

Shift and Blend

Understanding the hybrid character of computing artefacts on a tool-agent spectrum

In the context of human-agent interaction, we see the emergence of computational artefacts that display hybridity because they can be experienced as tools and agents. In this paper we propose a tool-agent spectrum as an analytical lens that uses ‘intention’ as a central concept. ...

Designing tactful objects for sensitive settings

A case study on families dealing with childhood cancer

In the field of Human-Computer Interaction (HCI), there is an increasing interest in designing for well-being. With this contribution, we introduce Tactful Objects as a design perspective on interactive artifacts that empower people in sensitive settings. We explore the concept o ...
Since its introduction, Research through Design (RtD) has taken on a wide variety of forms. Currently, there is a lack of clarity about what connects and separates different RtD approaches. Several attempts have been made to clarify these matters, often in the form of a top-down ...
Stress is an important aspect of mental health which impacts on wellbeing. Wearable devices are increasingly used to help people deal with stress in daily life. However, most of the current applications focus on detecting and representing physiological data. In this paper we repo ...

Making Tactful Objects for Sensitive Settings

A Research through Design Process

This contribution illustrates the Research through Design process of Mr.V the Spaceman, a tactful object meant to support families of children with cancer maintain a healthy domestic life during stressful times. By recounting insights from the field and unfolding changes to the o ...
This paper develops a set of design strategies for promoting young children’s physical activity. These strategies are developed by taking the design perspective of Playscapes as a starting point. Playscapes suggests that three play qualities are key in promoting young children’s ...

Things that help out

Designing smart wearables as partners in stress management

We propose an approach to designing smart wearables that act as partners to help people cope with stress in daily life. Our approach contributes to the developing field of smart wearables by addressing how technological capabilities can be designed to establish partnerships that ...

Objects with intent

Designing Everyday Things as Collaborative Partners

In HCI there is an increasing trend to approach computing artifacts as agents. In this article, we make a case for "Objects with Intent" (OwI's) as an emerging type of agents that take advantage of the meaning of everyday things as the site for their intelligence and agency. Afte ...
Design is increasingly concerned with changing people’s behaviours. A common characteristic to behavioural design approaches is their directionality: products provide clarity about or guidance towards the designer’s intended behavioural outcome. In this paper we propose an altern ...