MR
M.C. Rozendaal
20 records found
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This project explores the potential of Fizzy, an interactive robotic ball, to enhance engagement and therapeutic outcomes for neurodivergent children in special education settings. Neurodivergent individuals often require specialized education to support their unique physical, so
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The hospitality industry, struggling with significant staff shortages, has increasingly turned to service robots as a solution. However, the prevalent service robot’s design with anthropomorphic appearance is considered inharmonious with the fine-dining restaurant ambiance and ma
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Immersive Spatial Experience
The development of a novel assistive technology for dynamic spatial environment perception for the visually impaired
This project develops a novel assistive technology for aiding in mobility of the Visually Impaired in collaboration with Royal Visio. This technology provides VIPs with a dynamic tactile map of their environment to improve spatial awareness. The aim is to improve overview, wayfi
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This study introduces a new design for the drivetrain of a robotic ball. An application for the robotic ball is a rehabilitation device for young children. With these children, movement can be stimulated in a more intuitive way when a robotic ball is used compared to other traini
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Speculating DATA-DRIVEN SHARED Decision Making in The Future of healthcare
Designing a data-driven Decision Support Tool (DST) for Oncology (Melanoma)
Navigating consequential decisions is a difficult task in and of itself, especially when they have a significant impact on one's life. This is especially true in the complex world of healthcare, where the importance of choices is magnified. The complexities of these issues can ma
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Cooking is an essential part of most people’s day-to-day lives. It is a dynamic activity that involves multitasking, timing of tasks, and flexibility. However, the available instruction methods for cooks who wish to follow recipes are quite rigid and linear. This project aims to
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It is difficult for people to find strategies that fit their needs for changing behaviors. This project investigates how individuals can be supported to reflect on their health behaviors through the use of technology. Through various research and design methods, the project provi
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NavAware
Data-centric design of a user-aware navigation agent for blind mobility
With the rise of digital technologies including artificial intelligence, machine learning, and sensor technologies, all the products we use every day are increasingly becoming ‘intelligent’. Machines, objects, and tools are slowly evolving into robots, objects-with-intent (Rozend
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Design of an external communication system for expressive automated vehicles
Enabling automation transparency in future urban traffic
Future introduction on automated vehicles (levels 3, 4, and 5) in urban traffic comes with several societal benefits, but also challenges. One of the biggest challenges that the research community expects from this introduction is the possible problems or critical situations caus
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This report first discusses the phenomenon of aging, how it is commonly understood, and the state-of-the-art of the technology for aging people (gerontechnology) (chapter 1). In the analysis, the author briefly describes the origin and development of the notion of aging through m
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Many people experience worry once in a while. Chronic worry can have a severe impact on people's daily life. Many things, like health conditions, social relationships, sleep quality, and work performance, are all influenced by worrying [Joseph 2017]. So, this is something we woul
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The making of a smart pillow
Designing an object with intent through a data-enabled design process
Leisure is defined by the Cambridge dictionary as: “The time when you are not working or doing other duties.” During this time, people engage in a broad variety of activities. They engage in these activities because they want to and because it makes them happy in some way. Newman
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Noticing Grippy
Exploring vibration noticeability in the context of a wearable coping aid
Daily stress is a problem that many people are suffering from. In previous research a prototype was developed to help users to identify their own stressful places and encourage them to conduct self-training exercises in those locations. This prototype is called ‘Grippy’. The goal
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In the Netherlands 1.5% of persons with an intellectual disability have children, most of these parents only have mild intellectual disabilities (Willems, De Vries, Isarin & Reinders, 2007). In practice this means that a few thousand children have parents with a mild intellec
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Privacy-Driven Interaction Design
Creating Transparent Characters for Smart Objects
As more consumer products and services are getting intelligent and collect data about the user, privacy has become an important topic of debate in society. New rules and legislation are being implemented to safeguard the user’s privacy. In addition, from a technological perspecti
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Post-traumatic stress disorder (PTSD) is a mental disorder that can develop after having experienced a traumatic event and in which a person experiences trauma-related symptoms or impairments in everyday functioning that last for at least a month and sometimes for life (Friedman,
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Maya
Smoothen the transition of ‘being awake’ into ‘falling asleep’ aided by an environment, for people who suffer from sleep deprivation
According to the literature, sleep deprivation is becoming more common among women between the age of 35-54. These women are easily affected by stress due to their peculiar hormonal, familial and social conditions. Their lifestyle rhythm is shifting towards a 24/7 time-schedule w
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Hobble
Stimulating physical play in children with cancer
The aim of this project was to stimulate young children with cancer to engage in physical play to decrease the stagnation of their physical development. Children from the age of 2 to 5 are in the middle of their physical growth and development. This is also the age group with the
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The focus of this project is two-fold: first it explores how animation can be used to make functional robots more intuitively understandable. A framework for functional robot developers, to apply animations in the designed behaviours of their products, is proposed. Second, it dem
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Post Traumatic Stress Disorder (PTSD) is a psychiatric diagnosis that describes an unusually long stress reaction of at least a month to a traumatic event where a person was threatened by or indirectly exposed to death or serious injury. This stress reaction includes persistent r
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