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P.J. Stappers

226 records found

Collaborative research projects are great opportunities for the involved design professionals to learn. Many design professionals join in such collaborations to contribute with their existing professional expertise, but also to further develop and extend that expertise. However, ...

Constructing and storytelling

Accommodating different play orientations in learning spatial thinking

Spatial ability is malleable and belongs in the preschool. For preschoolers, many analytical activities with one correct answer such as tangram have been developed. Less is known about employing open-ended design assignments to creatively practice spatial thinking. Little attenti ...

Different flags over shared terrain

Making sense of ‘design labels’

Design students, professionals, and academics often use design labels, such as social design, co-design, and sustainable design, to position or explain their work. We argue that the labels are insufficient for a clear and nuanced approach to describing design practices, and sugge ...

Connecting the PhD in Design

How PhDs label their Thesis Research

As design research matures, more designers pursue a PhD. In its turn, the PhD itself is changing from a solitary preparation for a career in academia toward an increasing emphasis on interdisciplinary and international experience and a greater variety of jobs. These developments ...
Design skills and methods have been at the conceptual foundation of the design discipline(s) for at least the past half century. Over this period, design has also changed, focusing on new outcomes, serving new goals, and addressing different scales and broader application areas. ...

Designing in virtual reality

Perception-action coupling and affordances

Simulations have always been important to engineers who use preliminary models and test rigs to find out whether the designs they have thought up will actually work. With the passage of time, computer systems have been developed which are capable of creating telepresence not just ...
Existing research integrity (RI) guideline development methods are limited in including various perspectives. While co-creation methods could help to address this, there is little information available to researchers and practitioners on how, why and when to use co-creation for d ...
This chapter focuses on explorative research using research through design, because in these we have seen the strength of doing design as a part of doing research. It looks at one guided by a research prototype. The chapter outlines how both prototypes and frameworks can help gui ...

Design Labels

The Words that Divide & Unite Us

"This paper explores the limitations and functions of design labels, such as social design, codesign, and sustainable design. It argues for a clearer and more nuanced approach to describing design practices. The authors collected over seventy of such labels and categorized them i ...

What makes design research more useful for design professionals?

An exploration of the research-practice gap

Academic design research has developed a rich collection of knowledge and tools, but often the results fail to land in design practice. We conducted an interview series with experienced design professionals to study how the knowledge that they derived from research projects was o ...
Knowledge from academic design research projects does not always help design professionals to actually strengthen their work. Based on a multi-case study, this paper describes how researchers view the impact of their design research projects on design practice and what they do to ...
As socio-technological environments shape and direct listener behaviour, an ecologicalaccount is needed that encompasses listening in complexity (i.e., multiple listeners, multiple sounds and their sources, and multiple sound-induced actions that ensure the success of a mission). ...

Guiding the PhD in design

Experiences from six programs

In the DoCS4Design project, six established PhD programmes in design pooled and compared the diversity in their practices in guiding PhDs (e.g., 3- or 4-year programmes, small or large amounts of formal education, small or large numbers of staff and students). Panelists from the ...
This map brings together definitions and examples from science, engineering, and design. The aim is to point at key experiences and examples that have played a part, and to convey in a few words (and a pointer to a more in-depth training or hands-on experience) what it means. @en
This paper develops a set of design strategies for promoting young children’s physical activity. These strategies are developed by taking the design perspective of Playscapes as a starting point. Playscapes suggests that three play qualities are key in promoting young children’s ...
Academic writing follows conventions that are meant to optimize effectiveness (quality of findings) and efficiency (how easily the reader can find what he needs). This Map brings together a number of lessons, tips, and hints about communication in general and academic writing in ...
Over the last half century, design education has diversified and developed considerably, in part in the arts academies, and increasingly in universities and vocational technical education. The TU Delft design program was founded in 1969, and has since grown quickly into a large, ...

Prototyping with a team

Acting machines support shared understanding

It is a great challenge for design students to learn to work with interaction and interactive technology. They need to learn about interactive prototypes, to work in teams as well as many other things, and within a limited time. In this paper we identify challenges related to mai ...