MB
M.J.B. Boon
13 records found
1
Disgust is a strong emotion of aversion. In the context of food, it is often referred to as a guardian of the mouth, preventing close contact with pathogens and the accidental consumption of poisons. However, disgust can also create a certain level of attraction and be part of po
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Since its introduction, Research through Design (RtD) has taken on a wide variety of forms. Currently, there is a lack of clarity about what connects and separates different RtD approaches. Several attempts have been made to clarify these matters, often in the form of a top-down
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Design Strategies for Promoting Young Children’s Physical Activity
A Playscapes Perspective
This paper develops a set of design strategies for promoting young children’s physical activity. These strategies are developed by taking the design perspective of Playscapes as a starting point. Playscapes suggests that three play qualities are key in promoting young children’s
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Playscapes
Creating Space for Young Children's Physical Activity and Play
Young children often lack opportunities to play in a physically active way. This is particularly the case for children with cancer and other chronic diseases, who regularly undergo periods of hospitalization. Promoting their physical activity and play can contribute to their heal
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Objects with intent
Designing Everyday Things as Collaborative Partners
In HCI there is an increasing trend to approach computing artifacts as agents. In this article, we make a case for "Objects with Intent" (OwI's) as an emerging type of agents that take advantage of the meaning of everyday things as the site for their intelligence and agency. Afte
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Design is increasingly concerned with changing people’s behaviours. A common characteristic to behavioural design approaches is their directionality: products
provide clarity about or guidance towards the designer’s intended behavioural outcome. In this paper we propose an altern
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Design research in healthcare can be demanding. We report on eight challenges that designers and design researchers face when working on healthcare projects. We conducted four workshops with design researchers active in healthcare: six PhD candidates, a mixed group of thirteen de
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What You Gain and What It Takes
A Student’s Reflection on a Participatory Design Project
Within1 the field of design various methods are available that allow users to be involved in the design process. Based on a participatory design project in the context of paediatric physiotherapy, this paper shares reflections of a relatively inexperienced design student, trained
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Beagle
A stimulating quest throughout the hospital
Beagle is a design concept aiming to improve the quality of life and the development of hospitalized adolescents (12-16) with Cystic Fibrosis (CF). During hospitalization CF patients are isolated to prevent cross infection of bacteria. They suffer from boredom, a decrease in soci
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Loose parts for children with autism
Design opportunities and implications
Loose parts are ambiguous and open-ended materials that provide endless possibilities in children’s play. Loose parts foster creative and dramatic play which in turn stimulates the development of children’s social, emotional and cognitive skills. In this paper we explore the pote
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Playscapes
A design perspective on young children's physical play
In early childhood, children develop motor skills that form the basis of
their future physical activities. This development can stagnate when
children face long-term hospitalization due to injury or disease. Most
interventions to facilitate their physical development are built
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