PD

P. D'Olivo

15 records found

Purpose: eHealth-based exercise therapies were developed to increase stroke patients’ adherence to home-based motor rehabilitation. However, these eHealth tools face a rapid decrease in use after a couple of weeks. This study investigates stroke patients’ motivation for home-base ...

Designing for social relatedness between stroke survivors and eHealth

‘Edo’ an embodied coach for stroke rehabilitation in the home context

eHealth solutions at home are gaining interest and relevance in healthcare; however, they face challenges in sustaining motivation for therapy due to difficulties in creating meaningful connections between technology and people receiving care. In this article, we explore how embo ...

Support for families at home during childhood cancer treatment

A pilot study with Mr.V the Spaceman, a family-based activities tool

Purpose: It is important to support families in dealing with the distress that comes along with the diagnosis and treatment of childhood cancer. Therefore, we developed a playful tool that families can use at home to support their family functioning and safeguard their normal fam ...
Childhood cancer is a disruptive life event that creates high levels of stress and anxiety in families. It turns everyday routines up-side-down, and can block the child’s psychosocial development when families have difficulties to emotionally cope with this potentially traumatic ...

Materials Framing

A Case Study of Biodesign Companies’ Web Communications

Advances in biodesign offer opportunities for developing materials for everyday products from living organisms, such as fungi, algae, and bacteria. Gaining widespread acceptance of new materials from the general public can be a lengthy process, making biodesign a high-risk pursui ...

Making Tactful Objects for Sensitive Settings

A Research through Design Process

This contribution illustrates the Research through Design process of Mr.V the Spaceman, a tactful object meant to support families of children with cancer maintain a healthy domestic life during stressful times. By recounting insights from the field and unfolding changes to the o ...

Designing tactful objects for sensitive settings

A case study on families dealing with childhood cancer

In the field of Human-Computer Interaction (HCI), there is an increasing interest in designing for well-being. With this contribution, we introduce Tactful Objects as a design perspective on interactive artifacts that empower people in sensitive settings. We explore the concept o ...

Reconfiguring a New Normal

A Socio-Ecological Perspective for Design Innovation in Sensitive Settings

What can design do to address adverse life events like childhood cancer? Cancer is not just a health matter—it strains family relationships and profoundly disrupts the stability of everyday routines. In this article, we introduce a socio-ecological perspective that untangles the ...
Design research in healthcare can be demanding. We report on eight challenges that designers and design researchers face when working on healthcare projects. We conducted four workshops with design researchers active in healthcare: six PhD candidates, a mixed group of thirteen de ...

Dynamics of an orthopaedic team

Insights to improve teamwork through a design thinking approach

Supporting teamwork in healthcare is a way to foster both the quality and safety of care, and better working conditions for all the team members. Although increasing attention is paid to this topic on a general level, there is less knowledge about its unfolding in orthopaedic uni ...

AscoltaMe

Retracing the Computational Expressivity of a Tactful Object for Sensitive Settings

This pictorial describes the process and rationale behind the design features of AscoltaMe (in Italian, "listen to me"). This is a computational object imbued with the intent to help families overcome the emotional barriers they may experience during a disruptive life event, as t ...

Common ground in healthcare research

Bridging perspectives between healthcare and design research

In this workshop paper we propose a preliminary design framework on how to enhance the development and wellbeing of teenagers with cancer through playful experiences. We aim to make a contribution on how to foster psychological and social development through play and how ambiguit ...