A.J.C. van der Helm
39 records found
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This work illustrates how artistic robotic systems can provide a reservoir of unfamiliarity and a basis for speculation, to open the field toward new ways of thinking about HRI. We reflect on a collaborative project between design students, a media art studio, and design research
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Caretunes
Turning patient vitals into music
This paper presents CareTunes as a concept to explore musical sonification of patient vitals and the role of music in Intensive Care Units (ICU). In this paper, we first describe the design specifications for the sonification of data in a musical fashion. Secondly, we present two
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Prototyping with a team
Acting machines support shared understanding
It is a great challenge for design students to learn to work with interaction and interactive technology. They need to learn about interactive prototypes, to work in teams as well as many other things, and within a limited time. In this paper we identify challenges related to mai
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Unlocking the Interactive Office
Concurrent Prototyping Approach
In this pictorial we present a project case, where an interactive offce environment was designed following a concurrent prototyping approach embedded in an iterative design process. The case illustrates how concurrent prototyping supports designing complex interactions between mu
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This paper presents “progress cards” as a tool that supports design students in planning and reflecting on their design processes, while providing design studio coaches and design methods researchers with structured and in-depth insights into these processes. The progress card is
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It is often assumed that providing occupants with feedback about their energy consumption will encourage them to understand their own contribution to energy consumption and stimulate them to save energy as a result. However, providing such feedback in the form of raw data is know
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This paper presents a design approach to create gestural user interfaces for 3D modelling software tools. Our approach consists of a set of design methods and tools, which: 1) support understanding the user needs; 2) provide means for exploring affordances of 3D modelling systems
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n the clinical community there is a need for assessment tools that allow for objective, quantitative and valid measures of motor dysfunction. In this paper, we report on the design and evaluation of a serious game that engages patients with Parkinson's disease in upper extremity
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