HH

145 records found

Authored

The TAMER framework provides a way for agents to learn to solve tasks using human-generated rewards. Previous research showed that humans give copious feedback early in training but very sparsely thereafter and that an agent's competitive feedback --- informing the trainer about ...

We investigate the task of detecting speakers in crowded environments using a single triaxial accelerometer worn around the neck. Similar to the previous studies, by assuming that body movements are indicative of speech, we show experimentally that transductive transfer learni ...

Detecting groups is becoming of relevant interest as an important step for scene (and especially activity) understanding. Differently from what is commonly assumed in the computer vision community, different types of groups do exist, and among these, standing conversational group ...

Who is where

Matching People in Video to Wearable Acceleration During Crowded Mingling Events

We address the challenging problem of associating acceleration data from a wearable sensor with the corresponding spatio-temporal region of a person in video during crowded mingling scenarios. This is an important first step for multisensor behavior analysis using these two modal ...
This paper focuses on the automatic classification of self-assessed personality traits from the HEXACO inventory during crowded mingle scenarios. We exploit acceleration and proximity data from a wearable device hung around the neck. Unlike most state-of-the-art studies, addressi ...

Beyond F-formations

Determining Social Involvement in Free Standing Conversing Groups from Static Images

In this paper, we present the first attempt to analyse differing levels of social involvement in free standing conversing groups (or the so-called F-formations) from static images. In addition, we enrich state-of-the-art F-formation modelling by learning a frustum of attention th ...

How Was It?

Exploiting Smartphone Sensing to Measure Implicit Audience Responses to Live Performances

In this paper, we present an approach to understand the response of an audience to a live dance performance by the processing of mobile sensor data. We argue that exploiting sensing capabilities already available in smart phones enables a potentially large scale measurement of an ...
This study focuses on how connected objects could influence social encounters in a mingling event. Therefore a user study was conducted with Pop Glass; an interactive glass that uses coloured lights to reveal and shape social relations. 29 students participated in a staged mingli ...