LC
L.C. Cabrera Quiros
15 records found
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Although laughter is known to be a multimodal signal, it is primarily annotated from audio. It is unclear how laughter labels may differ when annotated from modalities like video, which capture body movements and are relevant in in-the-wild studies. In this work we ask whether an
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Interpersonal attraction is known to motivate behavioral responses in the person experiencing this subjective phenomenon. Such responses may involve the imitation of behavior, as in mirroring or mimicry of postures or gestures, which have been found to be associated with the desi
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This paper focuses on the automatic classification of self-assessed personality traits from the HEXACO inventory during crowded mingle scenarios. These scenarios provide rich study cases for social behavior analysis but are also challenging to analyze automatically as people in t
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Gestures In-The-Wild
Detecting Conversational Hand Gestures in Crowded Scenes Using a Multimodal Fusion of Bags of Video Trajectories and Body Worn Acceleration
This paper addresses the detection of hand gestures during free-standing conversations in crowded mingle scenarios. Unlike the scenarios of the previous works in gesture detection and recognition, crowded mingle scenes have additional challenges such as cross-contamination betwee
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We address the complex problem of associating several wearable devices with the spatio-temporal region of their wearers in video during crowded mingling events using only acceleration and proximity. This is a particularly important first step for multi-sensor behavior analysis us
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When aspiring to achieve 'in the wild' behavior analysis, we come across a number of conceptual and practical issues. In this chapter, we focus primarily on describing the data collection process for the automated analysis of human social behavior. Specifically, we address the ta
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The automated analysis of human non-verbal behavior during crowded mingle scenarios is part of the newly emerged domain of Social Signal Processing (SSP). This specific line of research aims to develop computational methods to automatically understand social interactions in-the-w
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This overview paper provides a description of the automatic Human Behaviour Analysis (HBA) task for the MediaEval 2018. In its first edition, the HBA task focuses on analyzing one of the most basic elements of social behavior: the estimation of speaking status. Task participants
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We present an approach to interpret the response of audiences to live performances by processing mobile sensor data. We apply our method on three different datasets obtained from three live performances, where each audience member wore a single tri-axial accelerometer and proximi
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The MatchNMingle dataset
A novel multi-sensor resource for the analysis of social interactions and group dynamics in-the-wild during free-standing conversations and speed dates
We present MatchNMingle, a novel multimodal/multisensor dataset for the analysis of free-standing conversational groups and speed-dates in-the-wild. MatchNMingle leverages the use of wearable devices and overhead cameras to record social interactions of 92 people during real-life
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Mingling events are scenarios where people come together to socialize, which present a high concentration of social interactions in what are called free-standing conversations groups [1]. This makes them interesting study cases for analyzing social human behavior in a natural and
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Who is where
Matching People in Video to Wearable Acceleration During Crowded Mingling Events
We address the challenging problem of associating acceleration data from a wearable sensor with the corresponding spatio-temporal region of a person in video during crowded mingling scenarios. This is an important first step for multisensor behavior analysis using these two modal
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This paper focuses on the automatic classification of self-assessed personality traits from the HEXACO inventory during crowded mingle scenarios. We exploit acceleration and proximity data from a wearable device hung around the neck. Unlike most state-of-the-art studies, addressi
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How Was It?
Exploiting Smartphone Sensing to Measure Implicit Audience Responses to Live Performances
In this paper, we present an approach to understand the response of an audience to a live dance performance by the processing of mobile sensor data. We argue that exploiting sensing capabilities already available in smart phones enables a potentially large scale measurement of an
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This study focuses on how connected objects could influence social encounters in a mingling event. Therefore a user study was conducted with Pop Glass; an interactive glass that uses coloured lights to reveal and shape social relations. 29 students participated in a staged mingli
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