LK

33 records found

Talk that Talk

Design and evaluation of a persuasive card game against sexually transgressive behaviour

Sexually transgressive behaviour (STB) causes serious problems for, among others, students of higher education. The persuasive card game TALK THAT TALK was designed to promote ethical bystander behaviour in STB situa-tions and contribute to a social transition to less sexual viol ...

A motivator game for forensic vigilance training

Exploring the potential of the card game ROTBEESTEN?! as compared to treatment as usual

In the field of forensic mental healthcare, forensic vigilance is an im-portant skill of healthcare professionals to deal with criminal behaviour of pa-tients. The facilitated, collaborative card game ROTBEESTEN?! was developed to motivate professionals to enrol in forensic vigil ...
Tabletop games that require the aid of a human facilitator are typically designed for a physical environment. However, during the COVID-19 pandemic, lockdown measures prevented people from gathering. Therefore, tabletop games were sometimes played and facilitated in a mediated en ...
Policy of Multi-Actor Systems is an introduction into the art of craft of problem exploration and problem structuring. It positions policy analysis as a scientific discipline focused on systems analysis in a multi-actor context to support better informed decision-making. The appr ...

Listening Space

An exploratory case study on a persuasive game designed to enrich the experience of classical music concerts

Classical music venues in the Netherlands and throughout the world are struggling to attract new audiences. Especially younger visitors are underrepresented. Previous research emphasizes the importance of providing new, potentially interested audiences with more means to consume ...

Becoming the Unseen Helmsman

Game facilitator competencies for novice, experienced, and non-game facilitators

Background. To facilitate game sessions for purposes beyond mere entertainment a facilitator needs to act like an ‘Unseen Helmsman’: steering their ship clear from rocks and storms without the players in the ship realizing. Previous work laid down a competency model for game faci ...

Game-based learning of multi-cultural team competencies

The effects of playing BAFÁ BAFÁ on attitudes and skills of future engineers

Learning multi-cultural team competencies is important for engineering students to prepare for an increasingly global workspace. We evaluated the game BAFÁ BAFÁ with groups of Master students from varying engineering programmes using a mixed methods approach. The game experience ...

Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design

Four Design Recommendations for Persuasive Games for Societal Interventions

Persuasive games for societal interventions aim to shape, reinforce
or change players’ attitudes and behavior to help solving complex societal
issues. In earlier work, we explored how persuasive game mechanics may
contribute to the formation of attitudes in persuasive ...
This paper explores the context dependency of two popular persuasive game design principles in order to improve their effective implementation. Because of limited guidelines the choice and suitability of a persuasive game design principle is often based on a designer’s own intuit ...
Global transportation knows many different modalities – goods arrive from far away places by ship, plane, railway, or truck. Airports and seaports both represent important nodes within the global transportation network. Both show distinct characteristics, but also similarities wh ...

Simulation Gaming

Applications for Sustainable Cities and Smart Infrastructures

This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018.
The 19 revised full papers included in the volume were carefully reviewed and selec ...
This study investigates whether a system of hub locations distributing goods across the water to the city of Amsterdam can be a potential future solution to guarantee same-day delivery to shopkeepers. A simulation model was developed to analyse the logistics performances and to o ...

Demystifying the unseen helmsman

Towards a competency model for game facilitators

The facilitation of game sessions is an endeavor that requires specific competencies. A game facilitator needs to be an ‘unseen helmsman’ steering his/her ship of game players clear from rocks and storms without the players realizing. However, the competencies required for game f ...

MAFURIKO

Design of Nzoia Basin location based flood game

Every 2 to 7 years, Kenya experiences a reoccurrence of El-Niño rains leading to loss of life and massive damage to property. The 1997/98 El-Niño floods affected 1.5 million persons and led to an estimated USD 1.2 billion infrastructural damage, USD 236 million agricultural damag ...

Parsifal a Game Opera

Experiential Learning in Gameful Performance Art

Richard Wagner’s Parsifal was recently rewritten and performed as a‘game opera’.We used observations, questionnaires, and interviews to study howthe 700+ audience were facilitated to experientially learn about the show’s mainthemes: compassion and collaboration. This case study c ...

Parsifal the game

A journey into the uncharted territory of theatre and games

Theatrical art and games can mutually benefit each other. In a recent project we explored this proposition. On the one hand, we added game elements to a classical opera performance. The resulting ‘Parsifal the game’ was performed six times for altogether over 400 spectators/playe ...

Parsifal playingfields

Theatrical Installation Discussing Interactive Storytelling, Gameplay, Performance and Co-Creation

Parsifal Playingfields – The Garden is an theatrical installation that invites its audience to re ect upon the role of compassion and their own role in the transition towards a sustainable society. As part of the encompassing Parsifal Playingfields project, Parsifal Playingfield ...