GB
G. Bekebrede
71 records found
1
Projects are complex systems as they consist of different elements interacting with each other considering a certain degree of uncertainty. Serious games - defined as those that are not primarily intended to entertain - can be used to better understand, analyse, or design project
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In order to support transition to a circular economy, visions and strategies need to be developed for which participatory backcasting can be used. This paper reports on the effects of using serious games as a possible supporting (social) engagement and design tool for vision deve
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WhereWeMove
The housing game that supports governments and residents in joining efforts for climate action
Cards for Biosafety is a serious game, which was developed as part of a national research project. The aim of this game is to let young biotechnology researchers learn about risks and mitigation measures in different biotechnology environments. To evaluate the game and its learni
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Frame Game as Teaching Methodology in Higher Education
The Case of RElastiCity
The objective of the study is to illustrate the use of the frame game, RElastiCity as a framework to learn about the resilience of urban areas and the shocks and stresses in those areas. The question is if use of the frame game as a basis for game co-design is a useful approach t
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Digital Versus Analogue Simulation Games
Influence on Validity, Play(er) Experience and Learning Outcomes
The aim of this paper is to analyse whether the design decision in terms of the choice between a digital or an analogue simulation game does have an influence on validity, play(er) experience, and learning outcomes. Therefore, we analysed and compared a digital and analogue versi
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In this study, we explore the similarities and differences in learning effects produced by playing a digital and an analogue version of the disruption management game for container terminal operations. We organized the analogue game sessions with students in the United States and
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Background. The use of simulation games for complex systems analysis and design has been acknowledged about 50 years ago. However, articles do not combine all salient factors for successful simulation games, and often stem from a clear view of one particular field of science only
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After a long history of using non-digital games for policy making, in 2000 the use of digital games became almost standard as they could provide more realistic feedback and fit with the new demand from clients. However, after a decade of experiences, we observe that digital games
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Simulation Gaming
Applications for Sustainable Cities and Smart Infrastructures
This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018.
The 19 revised full papers included in the volume were carefully reviewed and selec ...
The 19 revised full papers included in the volume were carefully reviewed and selec ...
Towards a Joint Local Energy Transition Process in Urban Districts
The GO2Zero Simulation Game
The depletion of fossil fuel sources for our energy system and the influence on overall CO2 emissions drive the need to more sustainable energy systems. The transition towards a renewable energy system cannot be seen as a purely technical issue; it is strongly embedded within soc
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Cities face a challenging task in reducing CO2 emissions. Multiple technical solutions on district level as well as household level are available; multiple stakeholders with different values and possibilities to intervene are involved; and their actions highly influence the perfo
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Transportation systems are complex yet vital infrastructures. Different stakeholders have to work together to guarantee the most efficient traffic of humans and goods. Challenges that stakeholders face in such infrastructure systems, like divergent interests and attitudes, make
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Supporting local energy transition in urban districts
The case of GO2Zero, a serious role playing game
The depletion of fossil sources for our energy system requires new ways and new sources to fulfil our energy demand. But more important these fossil sources have a large influence on the CO2 emission. Other sources than fossil ones (wind, sun, biomass) and technologies (wind turb
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The role of Situation Awareness in Synchromodal Corridor Management
A simulation gaming perspective
Synchromodal transport has the potential to offer flexible, reliable, cost-effective and sustainable freight transportation by enabling real-time switching between transport modes. Given the numerous stakeholders and network interdependencies within freight transport corridors, a
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Serious games as instrument to support energy retrofitting
Lessons from the Go2Zero City-zen game
This paper presents the serious multi-player tabletop game GO2Zero and explores how such games may contribute to overcoming barriers to local energy retrofitting. The game lets actors involved in local energy retrofitting, experience the multi-actor decision-making context. In ha
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Sustainable Competence Development of Business Students
Effectiveness of Using Serious Games
A transition towards a safer, healthier, more equitable and more sustainable world requires focused Sustainable Development education. While this is true for all forms of education, it is particularly vital for business education curricula, and here it is sorely lacking. The main
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With more flexible and large-scale learning environments, new design requirements for games emerge. Massive Open Online Courses (MOOCs) are one of the most important innovations in the learning field. Still, it is a challenge to motivate learners and to keep them motivated in suc
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