DB
D.J. Broekens
97 records found
1
Intelligent tutoring systems need a model of learning goals for the personalization of educational content, tailoring of the learning path, progress monitoring, and adaptive feedback. This article presents such a model and corresponding interaction designs for the coaches and lea
...
Collecting Mementos
A Multimodal Dataset for Context-Sensitive Modeling of Affect and Memory Processing in Responses to Videos
In this article we introduce Mementos: the first multimodal corpus for computational modeling of affect and memory processing in response to video content. It was collected online via crowdsourcing and captures 1995 individual responses collected from 297 unique viewers respondin
...
Model-based Reinforcement Learning
A Survey
Sequential decision making, commonly formalized as Markov Decision Process (MDP) optimization, is an important challenge in artificial intelligence. Two key approaches to this problem are reinforcement learning (RL) and planning. This survey is an integration of both fields, bett
...
Sequential decision making, commonly formalized as optimization of a Markov Decision Process, is a key challenge in artificial intelligence. Two successful approaches to MDP optimization are reinforcement learning and planning, which both largely have their own research communiti
...
ComVis-Sail
Comparative Sailing Performance Visualization for Coaching
During training sessions, sailors rely on feedback provided by the coaches to reinforce their skills and improve their performance. Nowadays, the incorporation of sensors on the boats enables coaches to potentially provide more informed feedback to the sailors. A common exercise
...
A Cloud-based Robot System for Long-term Interaction
Principles, Implementation, Lessons Learned
Making the transition to long-term interaction with social-robot systems has been identified as one of the main challenges in human-robot interaction. This article identifies four design principles to address this challenge and applies them in a real-world implementation: cloud-b
...
Robots and virtual agents need to adapt existing and learn novel behavior to function autonomously in our society. Robot learning is often in interaction with or in the vicinity of humans. As a result the learning process needs to be transparent to humans. Reinforcement Learning
...
The design space of human-robot interaction is large and multi-dimensional. A sound design requires a systematic theory-driven exploration, specification and refinement of design variables. There is a need for a practical method and tool to iteratively specify the content of the
...
Virtual agents are increasingly being used for communication training such as public speaking-, job interviews-, as well as negotiation training. In these use-cases the agent is generally taking on the role of interviewer and its behaviour is altered according to the nonverbal cu
...
Think Too Fast Nor Too Slow
The Computational Trade-off Between Planning And Reinforcement Learning
Planning and reinforcement learning are two key approaches to sequential decision making. Multi-step approximate real-time dynamic programming, a recently successful algorithm class of which AlphaZero [Silver et al., 2018] is an example, combines both by nesting planning within a
...
Empirical evidence suggests that the emotional meaning of facial behavior in isolation is often ambiguous in real-world conditions. While humans complement interpretations of others' faces with additional reasoning about context, automated approaches rarely display such context-s
...
A Framework for Reinforcement Learning and Planning
Extended Abstract
Sequential decision making, commonly formalized as Markov Decision Process optimiza-tion, is a key challenge in artificial intelligence. Two successful approaches to MDP opti-mization are planning and reinforcement learning. Both research fields largely have their own research
...
Explanation of actions is important for transparency of-, and trust in the decisions of smart systems. Literature suggests that emotions and emotion words-in addition to beliefs and goals-are used in human explanations of behaviour. Furthermore, research in e-health support syste
...
Context in Human Emotion Perception for Automatic Affect Detection
A Survey of Audiovisual Databases
An important aspect of human emotion perception is the use of contextual information to understand others' feelings even in situations where their behavior is not very expressive or has an emotionally ambiguous meaning. For technology to successfully detect affect, it must mimic
...
This paper presents the design and evaluation of human-like welcoming behaviors for a humanoid robot to draw the attention of passersby by following a three-step model: (1) selecting a target (person) to engage, (2) executing behaviors to draw the target's attention, and (3) moni
...
The perception of warmth and competence in others influences social interaction and decision making. Virtual agents have been used in many domains including serious gaming and training. In this work we study the effect of warmth expressed in the behavior of a virtual agent on a h
...
Robots Expressing Dominance
Effects of Behaviours and Modulation
A mayor challenge in human-robot interaction and collaboration is the synthesis of non-verbal behaviour for the expression of social signals. Appropriate perception and expression of dominance (verticality) in non-verbal behaviour is essential for social interaction. In this pape
...
A mayor challenge in human-robot interaction is the synthesis of social signals through non-verbal behaviour expression. Appropriate perception and expression of dominance (verticality) is essential for social interaction. In this paper, we present our work on algorithmic modulat
...
Social or humanoid robots do hardly show up in “the wild,” aiming at pervasive and enduring human benefits such as child health. This paper presents a socio-cognitive engineering (SCE) methodology that guides the ongoing research & development for an evolving, longer-lasting
...
Artificial Empathic Memory
Enabling Media Technologies to Better Understand Subjective User Experience
An essential part of being an individual is our personal history, in particular our episodic memories. Episodic memories revolve around events that took place in a person’s past and are typically defined by a time, place, emotional associations, and other contextual information.
...