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Death of the Design Researcher?

Creating Knowledge Resources for Designers Using Generative AI

This workshop explores the transformative potential of generative artificial intelligence (GenAI) in design research. GenAI, capable of creating new content such as images, text, music, video, and code, raises important questions about authorship, agency, and design practice. Ins ...
Domestic heating systems need to change to meet climate targets. We draw on practice theoretical concepts to understand what is needed to integrate heat pumps in Dutch households. From a design orientation, we view households as creative actors integrating technologies into daily ...

Making a scene

Representing and annotating enacted interfaces in co-performances using the screenplay

Automated and connected technologies are increasingly present in everyday life. The concept of co-performance offers a new perspective on artificial agency by understanding artifacts as capable of performing everyday practices next to people. In this pictorial we adopt a lens inf ...

The everyday enactment of interfaces

A study of crises and conflicts in the more-than-human home

By 2027 more than 530 M homes will likely adopt at least one type of automated system. This means that a growing number of residents will be living with automated technology in the home, everyday. But living with smart homes is full of conflicts between what residents find approp ...
This one day workshop will explore the use of Generative Artificial Intelligence (GenAI) in design research and practice. Generative technologies are developing rapidly and many designers are using them. Yet, there remains little published work on the use of GenAI in design. Our ...
Renovation projects in social housing tend to focus on diminishing the costs of the renovation. An affordable solution is sought for an average household, thus assumptions are made about the residents' behaviour when calculating the energy performance of the dwellings. However, h ...

Data encounters in renovated homes

Sense-making beyond displays

There is an increasing acknowledgement of the role of residents in the success of low- or zero-energy renovations. One of the approaches to improve this factor is by influencing resident behaviour by means of devices for feedback on consumption. The goal of these systems is to he ...

Shift and Blend

Understanding the hybrid character of computing artefacts on a tool-agent spectrum

In the context of human-agent interaction, we see the emergence of computational artefacts that display hybridity because they can be experienced as tools and agents. In this paper we propose a tool-agent spectrum as an analytical lens that uses ‘intention’ as a central concept. ...

Expressive/Sensitive

Full day workshop at DIS 2020

Our interactions form an intricate 'dance' - a dance requiring a fluent integration of both expressivity (e.g. to approach someone) and sensitivity (e.g. detect if you 'should' approach someone). Work on behaving artefacts has focused mostly on the social, emotional and aesthetic ...

Viewers' visions of the future

Co-creating hyper-personalized and immersive TV and video experiences

The past decade has shown that new technologies can have a profound impact on how we consume television and online video content. As technologies such as VR/AR, sensors, and smart voice assistants are maturing, it is becoming pertinent to study how they could influence the next g ...
Background. Several HCI researchers have started to use game design elements in their research to create playful methods for involving end-users in design. Similar to serious games, such research games serve a dual purpose: 1) to create an enjoyable experience for research partic ...