IN

I. Nicenboim

19 records found

Authored

Death of the Design Researcher?

Creating Knowledge Resources for Designers Using Generative AI

This workshop explores the transformative potential of generative artificial intelligence (GenAI) in design research. GenAI, capable of creating new content such as images, text, music, video, and code, raises important questions about authorship, agency, and design practice. Ins ...

Conversation Starters

How Can We Misunderstand AI Better?

Conversation Starters is a series of interactive prototypes that probe how to design explainable interactions with AI in everyday life. Taking a more-than-human approach, we explore how 'failures' could be transformed into opportunities for situated understandings of AI. We de ...

Beyond Academic Publication

Alternative Outcomes of HCI Research

In the HCI community, there is more openness and interest toward different forms of research outcomes beyond written academic publications. These include pictorial papers, video/audio documentaries, public exhibitions, posters and brochures, design fiction, comics, podcasts an ...

Decentering Through Design

Bridging Posthuman Theory with More-than-Human Design Practices

While decentering the human has been a key approach in posthumanist HCI, there are still questions and tensions around it. To address them, we outline emergent notions of decentering, tracing it back from HCI to critical posthumanism and connecting epistemological developments ...

Grasping AI

Experiential exercises for designers

Artificial intelligence (AI) and machine learning (ML) are increasingly integrated into the functioning of physical and digital products, creating unprecedented opportunities for interaction and functionality. However, there is a challenge for designers to ideate within this c ...

This one day workshop will explore the use of Generative Artificial Intelligence (GenAI) in design research and practice. Generative technologies are developing rapidly and many designers are using them. Yet, there remains little published work on the use of GenAI in design. O ...

In this paper, we explore the use of metaphors for people working with artificial intelligence, in particular those that support designers in thinking about the creation of AI systems. Metaphors both illuminate and hide, simplifying and connecting to existing knowledge, centring ...

The last decade has witnessed the expansion of design space to include the epistemologies and methodologies of more-than-human design (MTHD). Design researchers and practitioners have been increasingly studying, designing for, and designing with nonhumans. This panel will brin ...

Making Everyday Things Talk

Speculative Conversations into the Future of Voice Interfaces at Home

What if things had a voice? What if we could talk directly to things instead of using a mediating voice interface such as an Alexa or a Google Assistant? In this paper, we share our insights from talking to a pair of boots, a tampon, a perfume bottle, and toilet paper among other ...

More-than-human design and AI

In conversation with agents

This one-day workshop brings together HCI researchers, designers, and practitioners to explore how to study and design (with) AI agents from a more-than-human design perspective. We invite participants to experiment with thing ethnography and material speculations, as a starti ...

Encountering ethics through design

A workshop with nonhuman participants

What if we began to speculate that intelligent things have an ethical agenda? Could we then imagine ways to move past the moral divide ‘human vs. nonhuman’ in those contexts, where things act on our behalf? Would this help us better address matters of agency and responsibility ...

Connected resources

A novel approach in designing technologies for older people

In this paper, we describe three interactive prototypes of connected objects conceived as resources. Our aim with these prototypes is to demonstrate a new approach in designing connected technologies for elderly. This approach moves away from the stereotype of older people as ...

In the Internet of Things, not only people interact with objects, but also other objects; creating more complex material landscapes [2]. However, many thing-to-thing interactions are currently designed within a simple and linear paradigm: using mobile devices to remotely control ...

In this pictorial, we illustrate steps towards a novel approach that situates connected technologies for older people as resources. In contrast to mainstream approaches in gerontechnology that consider elderly as frail and passive, we aim to complement older people's vital com ...

In research on health and wellbeing, resourcefulness is seen as an important skill that can improve quality of life. In design and HCI literature, it has long been acknowledged that resourcefulness is about more than human skills and involves the adaptation, modification and r ...

Contributed

The focus of this project was building shared understandings of future AI systems through design. Based on the literature study on the Explainability of AI, two main gaps were identified: the stakeholder's backgrounds are not accounted for during the design of systems and there ...

Designers of the Future

Engaging children in speculation through museum experiences

Nowadays, children are growing up in a highly unstable world. In our popular, shared narrative, ‘the future’ seems to have become a synonym for socioeconomic crisis and environmental disaster. In the hugely globalized and intercommunicated reality we live in, this is a story tha ...
Urban forests are now digitalized as smart green infrastructures to mitigate environmental change. Cities are proactively planting and replacing trees considering their future ecosystem benefits, such as carbon sequestration, urban heat reduction, and water retention. Digital twi ...

Connected Resources

A Research through Design Approach to Designing for Older People’s Resourcefulness

The project aims to encourage "young-older people" to age resourcefully. Although they are better at appropriating artefacts, technologies, and other people available around them to solve challenges as they age, the current "smart products" for those people do not allow them to d ...