PC

110 records found

Authored

The Club of the Future

Participatory Clubbing Experiences

This article showcases our effort to explore the music club of the future. We present the development and results of an end-to-end system which enhances the club-going experience through the use of wearable technology. Each party guest wearing one of the wristbands actively contr ...

Tangible air

An Interactive Installation for Visualising Audience Engagement

This article presents an end-to-end system for capturing physiological sensor data and visualising it on a real-time graphic dashboard and as part of an art installation. More specifically, it describes an event where the level of engagement of the audience was measured by mea ...

CWI-ADE2016 Dataset

Sensing nightclubs through 40 million BLE packets

The CWI-ADE2016 Dataset is a collection of more than 40 million Bluetooth Low Energy (BLE) packets and of 14 million accelerometer and temperature samples generated by wristbands that people wore in a nightclub. The data was gathered during Amsterdam Dance Event 2016 in an exc ...

Dynamic Adaptive Streaming over HTTP (DASH) is a technology for delivering video content over the Internet. It provides an effective mechanism, which has been adopted by major content providers. Nevertheless, available DASH player implementations have a number of drawbacks such a ...

eTheatre

Connecting with the remote audiences

In September 2014, a local theatre company performed "the Tempest" simultaneously at two different locations to two separate audiences. Both audiences were linked together using an advanced video system, where several cameras captured the play. This is just one example of the ...

The Play Is a Hit: But How Can You Tell?

Measuring Audience Bio-responses Towards A Performance

Research has shown that physiological sensors provide a valuable mechanism for quantifying the experience of audiences attending cultural events. In the strength of the applause or questionnaires, bio-sensors provide fine-grained timed data that can be used to infer the quality o ...

Multi-Screen Director

A New Role in the TV Production Workflow?

Multi-screen applications have been a research topic for the last 10 years. Recent technical advances make authoring and broadcasting of interactive multi-platform experiences possible. However, most of the efforts have been dedicated to the delivery and transmission technology ( ...
The curved screen has attracted considerable attentions in recent years, since it enables to enlarge the view angle and to enhance the immersive perception for users. However, existing curved surface projections are frequently prone to geometric distortion or loss of content. Thi ...
We present a generic and real-time time-varying point cloud codec for 3D immersive video. This codec is suitable for mixed reality applications where 3D point clouds are acquired at a fast rate. In this codec, intra frames are coded progressively in an octree subdivision. To furt ...

Mobile instant video sharing

Does more information help?

Videos are an important part of social platforms. With growing data speeds and high resolution cameras on mobile devices and smartphones, mobile instant and live video clip sharing become increasingly popular. However, video uploads are resource consuming which leads to long u ...

How Are We Connected?

Measuring Audience Galvanic Skin Response of Connected Performances

Accurately measuring the audience response during a performance is a difficult task. This is particularly the case for connected performances. In this paper, we staged a connected performance in which a remote audience enjoyed the performance in real-time. Both objective (galvani ...
This article presents the results of modelling audience response to new types of networked theatre plays. As the main contribution of the work we introduce two types of metrics: intensity, relating to how intensively co-present and remote aspects of a performance are rated, and c ...

Delivering stable high-quality video

An SDN architecture with DASH assisting network elements

Dynamic adaptive streaming over HTTP (DASH) is a simple, but effective, technology for video streaming over the Internet. It provides adaptive streaming while being highly scalable at the side of the content providers. However, the mismatch between TCP and the adaptive bursty nat ...
In modern video conferencing services, just as in commonvideo delivery, most of the resource optimization is taken careof in the codec layer. Modern codecs like H.264 use detailedperceptual models to optimize the data reduction in way that itis least noticed by us. Already early ...
In this paper, we present a model for evaluating bandwidth sharing policies, that can be applied to networks that handle both video streaming traffic, as well as other traffic. Video streaming is a demanding network application. In crowded networks, resources need to be properly ...
We present MP3DG-PCC, an open source framework for design, implementation and evaluation of point cloud compression algorithms. The framework includes objective quality metrics, lossy and lossless anchor codecs, and a test bench for consistent comparative evaluation. The framewor ...
HTTP adaptive streaming (HAS) has become the dominant technology for streaming video over the Internet. It gained popularity because of its ability to adapt the video quality to the current network conditions and other appealing properties such as usage of off-the-shelf HTTP serv ...

1Mbps is enough

Video quality and individual idiosyncrasies in multiparty HD video-conferencing

Most video platforms deliver HD video in high bitrate encoding. Modern video-conferencing systems are capable of handling HD streams, but using multiparty conferencing, average internet connections in the home are on their bandwidth limit. For properly managing the encoding bitra ...

Quantifying audience experience in the wild

Heuristics for developing and deploying a biosensor infrastructure in theaters

Measuring the experience of audience of arts events is essential in the experience economy of this day and age, but it is a difficult task. The value of such information goes beyond evaluating the impact of the arts, as it can provide insights and feedback to enhance the work ...

Several years ago, first conceptualizations of the usages of the secondary screen in the television environment were proposed. At the time, the real challenge was to convince stakeholders that interactivity was not a threat, but an opportunity. Ten years later, the mass adopti ...