SR
Silvia Rossi
5 records found
1
In recent years, a large variety of online communication tools have emerged, including social Virtual Reality (VR) platforms for interacting in a virtual world with participants being represented as virtual avatars. Given their popularity, an active area of research focuses on im
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The latest social VR technologies have enabled users to attend traditional media and arts performances together while being geographically removed, making such experiences accessible despite budget, distance, and other restrictions. In this work, we aim at improving the way remot
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Immersive reality technologies, such as Virtual and Augmented Reality, have ushered a new era of user-centric systems, in which every aspect of the coding-delivery-rendering chain is tailored to the interaction of the users. Understanding the actual interactivity and behaviour of
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Behavioural Analysis in a 6-DoF VR System
Influence of Content, Quality and User Disposition
This work presents an explorative behavioural analysis of users navigating in an immersive space aimed at enabling the next-generation multimedia systems. Our main goal is to understand how the user experience of immersive content with 6-Degrees-of-Freedom (DoF) is affected not o
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Social Virtual Reality (VR) applications represent a big step forward in the field of remote communication. Social VR provides the possibility for participants to explore and interact with virtual environments and objects, feelings of a full sense of immersion, and being together
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