YZ

Y. Zhang

6 records found

Authored

TeamSense

Assessing Personal Affect and Group Cohesion in Small Teams through Dyadic Interaction and Behavior Analysis with Wearable Sensors

Continuous monitoring with unobtrusive wearable social sensors is becoming a popular method to assess individual affect states and team effectiveness in human research. A large number of applications have demonstrated the effectiveness of applying wearable sensing in corporate se ...

The I in Team

Mining Personal Social Interaction Routine with Topic Models from Long-Term Team Data

Social interaction plays a key role in assessing teamwork and collaboration. It becomes particularly critical in team performance when coupled with isolated, confined, and extreme conditions such as undersea missions. This work investigates how social interactions of individua ...

With the tremendous progress in sensing and IoT infrastructure, it is foreseeable that IoT systems will soon be available for commercial markets, such as in people's homes. In this paper, we present a deployment study using sensors attached to household objects to capture the res ...

Look but Don’t Stare

Mutual Gaze Interaction in Social Robots

Mutual gaze is a powerful cue for communicating social attention
and intention. A plethora of studies have demonstrated the fundamental roles of
mutual gaze in establishing communicative links between humans, and enabling
non-verbal communication of social attention a ...
In this paper we propose a novel method of estimating verbal expressions of task and social cohesion by quantifying the dynamic alignment of nonverbal behaviors in speech. As team cohesion has been linked to team effectiveness and productivity, automatically estimating team cohes ...

Look together

Using gaze for assisting co-located collaborative search

Gaze information provides indication of users focus which complements remote collaboration tasks, as distant users can see their partner’s focus. In this paper, we apply gaze for co-located collaboration, where users’ gaze locations are presented on the same display, to help c ...