MS

M.C. Saeaeksjaervi

56 records found

How can a firm achieve ambidexterity? The present study proposes that the answer to this question lies in the distinction between ambidextrous culture and ambidextrous innovation. Drawing upon organizational learning theory and the source-position-performance framework, we propos ...
Purpose: Nowadays, customers have big chunks of information on their smartphones and can acquire information and make decisions rapidly, oftentimes with the use of specific apps. Most of the research on this topic to date has been conducted from the perspective of the provider, o ...

How a new product idea is generated impacts market desirability

Innovators’ ideation strategies and innovation success

Attentional strategies in the form of focused and defocused attention can be used for generating new product ideas. Focused attention refers to limiting the mental scope, whereas defocused attention refers to a widening of the mental scope. In two empirical studies, we investigat ...
Purpose: Development of new products is important for firm success; however, firms often struggle to identify the best ideas from multiple options. The purpose of this paper is to study how innovators and early adopters can be used for identifying the best ideas, i.e. the ideas t ...

Creativity and meaning

Including meaning as a component of creative solutions

The goal of this paper is to examine meaning as a component of creativity. We take a demand-based approach for conceptualizing meaning, and propose that it emerges from user needs instead of emerging from already existing creative solutions. Meaning is proposed as a third compone ...

Inspiration and fixation

The influences of example designs and system properties in idea generation

When tackling problems, designers might be inspired by different sources, whether concrete or abstract. The more concrete sources often comprise representations of potential solutions or examples of existing designs. The more abstract sources often represent the desirable propert ...

The ‘I designed it myself’ vs. the ‘I made it myself’ effect

Is it the customization or the work that counts?

Consumers are no longer passive recipients of products, but are actively involved in various stages of their creation from their design to their actual production. Regarding design, consumers can customize everything from t-shirts and shoes to shelves on their own, often using to ...
Purpose: The purpose of this paper is to focus on the potentially positive role of rumors in generating curiosity about new products, and further shows how this prior knowledge through rumors affects consumer responses to subsequent official preannouncements about these products. ...

The “you and I” of happiness

Investigating the long-term impact of self- and other-focused happiness-enhancing activities

It is commonly known in the positive psychology literature that people who want to increase their
happiness ought to engage in so-called happiness-enhancing activities. Building on this stream of research, work that emphasizes the duality of happiness (affect vs. meaning) is ...
Purpose – The purpose of this paper is to examine women’s reactions to celebrity endorsers holding positive and negative public images and the consequences for purchase intentions of the endorsed
product.
Design/methodology/approach – The paper draws on the social compari ...

Feature fit

The role of congruence and complementarity when adding versus deleting features from products

Purpose – Previous research in the context of feature fit has examined the effects of congruence (i.e. more specifically, the extent to which a new feature and the product are similar in the hedonicutilitarian benefits they provide to consumers). The purpose of this paper is to e ...

Form Matters

Design Creativity in Positive Psychological Intervations

Background: The current article explores the effect of design on the efficacy of behavioural intervention technologies (BITs). With a user-centred design process, colourful key ring coins were created as a means of introducing self-administered behavioural interventions. Methods ...

Is Playing Hard To Get Beneficial In The Long Term?

The Effect Of Scarcity On Consumer Evaluation Of New Products Over Time?

Scarcity is a frequently used marketing tactic to encourage product acquisition. A product that is scarce seems more appealing to buyers than a product that is non-scarce, positively influencing product sales by attracting buyers to the store, and by encouraging hoarding behaviou ...
Previous research has argued that in order to become happier, consumers should prefer experiences over material objects. However, this experience recommendation is based upon measures of short-term happiness. In two empirical studies, we test the experience recommendation for bot ...

The Power of Association

How Past Associations Shape Customer Evaluation of New Products?