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This research project investigates the challenges faced by blind and low-vision (BLV) individuals in using digital technologies, particularly focusing on the usability and accessibility of voice assistant technologies. The study aims to identify key problems experienced by BLV us ...
Deceptive design patterns (also known as 'dark patterns') are design elements that trick users into unintended behaviors that harm them and benefit the party implementing the design. Prior work has taxonomized, investigated, and speculated the presence of dark patterns across env ...

SAIL

Exploring Self-Touch Through the Medium of Textiles for Wellbeing

Touch is one of the first senses to develop during embryonic stages, playing a fundamental role throughout human life. It is integral to our experiences, mediated by a network of receptors across the skin. From infancy to old age, touch is involved in numerous everyday activities ...
Problem Definition
Year after year, the general population is growing sicker and sicker (Callaghan et al., 2021; Sleeman et al., 2019) and unhealthy lifestyle choices are in large part to blame. Designed to treat instead of prevent, healthcare systems are failing to meet indi ...

ARchitechturing the journey

Speculating integration of immersive technologies in autonomous driving

Immersive technologies are redefining user interactions in the evolving digital landscape, promising deeper and almost physical digital experiences (Alpers et al., 2020). Concurrently, the mobility world is undergoing a paradigm shift, with an emphasis on advanced autonomous solu ...
Touch deprivation, a largely unrecognized phenomenon that affects approximately 54% of people globally, has a significant negative impact on the well-being of these individuals. Having physical connections is a fundamental part of the human experience whether it is a warm hug fro ...
Sound in UX design can be used in a variety of ways; to navigate the interaction, for branding, to set the ambience etc. The importance of sound for the user experience of a product is undeniable; however, this is not represented in the practices of UX designers. UX designers lac ...

Haptic aesthetics

Optimising the feel of a set of headphones

The Tensile headphone is a redesign of the HD6xx line for Sennheiser, to showcase new ideas of haptic aesthetic headphones and explore innovative directions. The project as a whole followed the Research through Design approach. That is, the design detailing of the Tensile headpho ...
This project respond to the goal of an existing company to design an improved version of a pinpoint erotic product. This type of very targeted stimulation gives the opportunity to many FBP to explore their preferred hotspots, get to know themselves better and enrich their masturb ...
Today, thanks to digitization, publications are no longer fixed, but dynamic and fluid. The convenience of carrying, the diversity of interaction and the convenience of resource acquisition provided by e-reading make e-reading more and more popular. However, there is still a lot ...
Domestic kitchens are the heart of modern households, a space that embraces social gatherings and most importantly, where pleasures associated with interacting with food arise while cooking and eating. Nevertheless, the way technology is being introduced in this context moves awa ...
This project was meant to explore social connection between people through haptic interfaces based on tactile vibrations, but it ended up being a reflection on how technology has been influenced by our understanding of human cognition and how new trends in cognitive science can h ...
There are approximately 285 million people worldwide living with a visual impairment and the rate of acquired blindness is expected to continue increasing. Assistive technology for them is progressively being developed in order to enable independent living. For the blind and visu ...