MG
M. Gonçalves
26 records found
1
Towards responsive policy making
Enabling policy advisors to experience thinking and acting in response to the needs of youth
Dutch municipalities are striving for a better connection with their residents and increased mutual trust. Nevertheless, the voice of youth is often overlooked in this process, despite their right to be heard in policies and decisions that affect their lives. This is reinforced b
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Rethinking Youth Participation in Policymaking
A Frame Innovation Approach
Youth participation is becoming increasingly important in municipal governance. However, despite the introduction of new tools, podcasts, and events designed to foster participation, engaging young voices in policy-making remains a challenge. This project explores whether a diffe
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ChatGPT and ideation
A study on the effect of the use of the tool on design student’s creativity and creative process
This study investigates the impact of ChatGPT on design students' creativity and their approach to the ideation process. Based on Glăveanu’s 5A's creativity framework, the research focuses on how the use of ChatGPT influences creative actors, actions and artifacts, as well as it’
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Play-infused innovation
A playful design to enlarge innovative capacity at VONK
Purpose - In my Master Thesis titled "Shaping an innovative play space," I was inspired by the realm of playground design, particularly the concept of 'adventure playgrounds' and their profound influence on creativity. I embarked on this journey to harness the power of play and a
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This project is an inquiry into design for mind-wandering experiences. The project has applied a blend of Introspective Design, Research through Design and Co-creation methods to gather a nuanced understanding of mind-wandering experiments. The scope of the project is situated on
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Healthy Start Lamu
Designing interventions for a healthy and equal starting position in life
This design report focuses on exploring the opportunities for technology-driven interventions to address health inequalities in children during their first 1000 days of life in Lamu, Kenya. Children’s health during the first 1000 days of life is crucial for their future developme
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Flatland, a visual thinking agency, helps companies and institutions turn complexity into clarity by using visual thinking, co-creation and design thinking. They work together with their clients in a (physical) setting where they co-create together and use visualization as a mean
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Building Courage for Creativity
Fostering creative confidence in entrepreneurial education by empowering risk-taking behaviour
This thesis focuses on fostering creative confidence within the context of entrepreneurial education for the VMBO/HAVO/MBO levels. Recognising the creative potential in everyone, the challenge is to bridge the gap between being creative and having the confidence to use it.
The experience of using a car can be defined as a lot of things. How comfortable it is to drive in? Or just sit in? What entertainment features does the car have that can keep all passengers entertained for a car journey? Or even for the more extreme motor heads, how does the eng
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Designing with data helps the service providers to monitor and gain deeper insights from users. However, there are not many design methods of data-enabled design for most design teams to rely on. This research focuses on the early exploratory phase of the design process. The goal
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The project is done in the context of the visual thinking Agency Flatland. The aim of this project was to explore reverging in the context of visual thinking.
Reverging is the phase that bridges the diverging and converging phases in creative facilitation. The goal of r ...
Reverging is the phase that bridges the diverging and converging phases in creative facilitation. The goal of r ...
Intending to implement a data-enabled design approach to use this data in their creative design process, Ford established a research collaboration with the faculty of Industrial Design Engineering at the Delft University of Technology. As part of the collaboration, several lines
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Development of the Ford Concreate, a data immersion toolkit
Building data for better insights
This report describes the development of the Ford Concreate, a data immersion toolkit designed for the Innovation Management for Smart Vehicle Concepts team (design team) of Ford’s Research and Innovation Centre Aachen. The collaborative data physicalisation toolkit consists of t
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Data as a creative material supporting ideation in Ford
Creative problem solving with data
Vehicles are becoming more and more connected, and in combination with various services, they generate large amounts of data, which is mainly used in development processes for testing purposes in Ford. However, sensor data has more potentials for product development, and one valu
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This report describes the development of an implementation strategy for using data in the design process of a design team at the RIC of Ford in Aachen. The implementation strategy consists of a card set and a poster to show contemporary developments in using data in the design pr
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Ford aims to implement a data-enabled design approach, using data to inspire and inform the whole creative process. In this context, in 2020, they took a step to reach this goal by setting up a University Research Project with the Industrial Design Faculty at Technology Universit
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Creating a new strategy for Jolly Dutch
Promoting a pawn into a queen
Jolly Dutch is a Dutch board game company that is trying to grow within the board game industry. The Dutch board game industry is growing rapidly, and it is perfect for new companies to take advantage of this. This report will show the possible opportunities for Jolly Dutch in th
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The Employee Experience Pyramid
Transforming organizations into places people want to work
Over the past decades, multiple HR constructs have emerged that organizations strived to adopt and integrate into their daily businesses. The most recent development is Employee Experience (EX). EX is essentially a framework for creating engaged employees. Engaged employees have
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Nowadays, a common approach to cope with the inherent uncertainty in innovation is the use of multidisciplinary teams following a Design Thinking (DT) process. However this strategy has its pitfalls, such as the lack of experience with DT or the communication issues underlying a
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Capturing creativity
The design of a toolkit for revergence in creative sessions
Creative facilitation sessions come to solve the complex problems the world is facing nowadays. Using participants from different work areas to walk through a problem together, these sessions are guided by facilitators. They are the ones expected to bring a creative mindset to th
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