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M. Weinmann

31 records found

Forwarding Frames Fast

Minimizing video latency for bilateral teleoperation

The pandemic showed the power of video calls, as it was used to accomplish a multitude of tasks that normally required physical attendance. Expanding on the video call’s transmission of sight and sound, haptic bilateral teleoperation aims to add the sense of touch and the ability ...
This thesis explores the challenge of achieving haptic bilateral teleoperation across long distances, focusing on enhancing Model Mediated Teleoperation (MMT) to support dynamic environments under high network latency. Instead of striving for perfect model alignment, we acknowled ...

Residual Connections in Spiking Neural Networks

Skipping deeper: Unveiling the Power of Residual Connections in Multi-Spiking Neural Networks

In recent years the emergence of Spiking Neural Net- works (SNNs) has shown that these networks are a promis- ing alternative to traditional Artificial Neural Networks (ANNs) due to their low-power computing capabilities and noise robustness. Nevertheless, in recent approaches, t ...
This paper presents a method that shows how a lidar-based 3D static environment can be constructed from a driving scenario and is used to aid in the creation of a digital twin from that scenario. Built with limited computational resources in mind, the resulting 3D static backgrou ...
Structure-from-Motion (SfM) and Neural Radiance Fields (NeRFs) have significantly advanced 3D reconstruction in multi-view scenarios. Despite their success in handling non-repetitive, texture-rich scenes, applying such techniques to real-world scenarios with texture-less and repe ...

Exploring the Spatial Characteristics of MARS

Assessing the Impact of Neural Net Depth Increase and PointNet Architecture Integration on MARS Performance

The modern workplace often exposes individuals to privacy risks, such as the unauthorised visibility of their computer screens. MARS (mmWave-based Assistive Rehabilitation System for Smart Healthcare), coupled with VideowindoW screens, offers an innovative solution to these threa ...

Temporal Dynamics in Human Pose Estimation Models

Monitoring people without cameras: Privacy is important!

Human Pose Estimation using Millimeter Wave radars has emerged as a promising alternative to traditional camera-based systems, addressing privacy and deployment constraints. While state-of-the-art Deep Learning models predominantly focus on spatial feature extraction to determine ...
Crowd-control is an emerging problem in urban areas and cameras are commonly seen as the solution, however, there are major concerns regarding privacy. To overcome these issues, while still maintaining the ability to keep track of people, mmWave sensors can be utilized instead, b ...

Tracking People for an mmWave-Based Interactive Game

Reducing Stationary Target Noise in Tracking and Movement Reconstruction

Interactive video games often use vision-based systems or wearables to track player movements. Vision-based systems are privacy-invasive, and wearables require frequent recalibration and recharging. Frequently-Modulated Continuous-Wave (FMCW) radars have been proposed as an alter ...

Temporal Dynamics Modelling for People Counting in Point Clouds

An Extension on PointNet and MARS through LSTM Integration

The People Counting Problem requires calculating the number of people in a region of interest. This is needed in crowd-monitoring scenarios but has become increasingly problematic when relying on video cameras, as they raise privacy concerns. Instead, we propose using a mmWave ra ...
Gaussian Splatting is a successful recent method for generating novel views of a scene based on photographs taken from that scene [1]. It uses rasterization in order to render the scenes it generates, which consist of 3D Gaussians. However, modern hardware and tools are designed ...
3D Gaussian Splatting (3DGS) is a method for representing 3D scenes, but is prone to overfitting when trained with limited viewpoint diversity, of- ten resulting in artifacts like floating Gaussians at incorrect depths. This paper addresses this issue by introducing 3D Gaussian S ...

Bridging the world of 2D and 3D Computer Vision

Self-Supervised Cross-modality Feature Learning through 3D Gaussian Splatting

Current robotic perception systems utilize a variety of sensors to estimate and understand a robot's surroundings. This paper focuses on a novel data representation technique that makes use of a recent scene reconstruction algorithm, known as 3D Gaussian Splatting, to explicitly ...

Semantic 3D segmentation of 3D Gaussian Splats

Assessing existing point cloud segmentation techniques on semantic segmentation of synthetic 3D Gaussian Splats scenes

3D Gaussian Splatting (3DGS) is a promising 3D reconstruction and novel-view synthesis technique. However, the field of semantic 3D segmentation of 3D Gaussian Splats scenes remains largely unexplored. This paper discusses the challenges of performing 3D segmentation directly on ...
Haptic bilateral teleoperation is a concept where operators can feel, interact with and manipulate objects in a remote environment. The latency, often introduced by a network over a long distance, on force feedback poses a problem when trying to interact with objects. Model media ...
Neural Radiance Fields (NeRFs) have showcased remarkable effectiveness in capturing complex 3D scenes and synthesizing novel viewpoints. By inherently capturing the entire scene in a compact representation, they offer a promising avenue for applications such as simulators, where ...
The current state of teleoperation in Tactile Internet faces the problem of limited operating distance. To circumvent this limitation, a setup has been proposed which provides Ultra-Low Latency feedback to the operator from a local simulation of the remote environment. To be able ...
Creating a local model of a remote environment is a way to reduce latency in tactile internet. This local model contains properties that are estimated by a nonintrusive estimation method. To prevent the model from deviating increasingly from reality, the estimates should be updat ...
The Tactile Internet (TI) is a new paradigm for remote interactions, enabling the transmission of touch and physical sensations. One of the major challenges in achieving seamless remote interactions is latency. To circumvent strict latency requirements, the paper briefly introduc ...
Tactile Internet (TI) is a pioneering network paradigm that aims to communicate haptic feedback with ultra-low latency. It will enable new ways for us to interact with remote environments, such as transferring skills over the network and controlling remote objects. One crucial co ...