M. Weinmann
8 records found
1
RANRAC
Robust Neural Scene Representations via Random Ray Consensus
Learning-based scene representations such as neural radiance fields or light field networks, that rely on fitting a scene model to image observations, commonly encounter challenges in the presence of inconsistencies within the images caused by occlusions, inaccurately estimated c
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In this paper, we focus on investigating the potential of advanced Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting for 3D scene reconstruction from aerial imagery obtained via sensor platforms with an almost nadir-looking camera. Such a setting for image acquisition is c
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PriNeRF
Prior constrained Neural Radiance Field for robust novel view synthesis of urban scenes with fewer views
Novel view synthesis (NVS) of urban scenes enables the exploration of cities virtually and interactively, which can further be used for urban planning, navigation, digital tourism, etc. However, many current NVS methods require a large amount of images from known views as input a
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We investigate the capabilities of neural inverse procedural modeling to infer high-quality procedural yarn models with fiber-level details from single images of depicted yarn samples. While directly inferring all parameters of the underlying yarn model based on a single neural n
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Incomplete Gamma Kernels
Generalizing Locally Optimal Projection Operators
We present incomplete gamma kernels, a generalization of Locally Optimal Projection (LOP) operators. In particular, we reveal the relation of the classical localized L1 estimator, used in the LOP operator for point cloud denoising, to the common Mean Shift framework via a novel k
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BoundED
Neural boundary and edge detection in 3D point clouds via local neighborhood statistics
Extracting high-level structural information from 3D point clouds is challenging but essential for tasks like urban planning or autonomous driving requiring an advanced understanding of the scene at hand. Existing approaches are still not able to produce high-quality results cons
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We propose an efficient and GPU-accelerated sampling framework which enables unbiased gradient approximation for differentiable point cloud rendering based on surface splatting. Our framework models the contribution of a point to the rendered image as a probability distribution.
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The Microsoft HoloLens is a head-worn mobile augmented reality device. It allows a real-time 3D mapping of its direct environment and a self-localisation within the acquired 3D data. Both aspects are essential for robustly augmenting the local environment around the user with vir
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