AV
A.P.O.S. Vermeeren
14 records found
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Revealing Urban Narratives
Designing a New Experience for Exploring Street Art in Museums
This thesis reconceptualizes how visitors engage with street art in the STRAAT Museum in Amsterdam by designing an experience tailored to ‘explorers’, a visitor segment characterised by curiosity and a desire for discovery, as defined by Falk's visitor identity theory. STRAAT, a
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Connecting visitors with Erasmus through his book ‘Praise of Folly’
A new design for the Erasmus Experience in Rotterdam Public Library using generating AI & tangible interaction to evoke self-reflection
The Rotterdam Public Library (RPL) houses the largest collection of works by Erasmus, a renowned humanist and scholar of the European Renaissance. To honor his legacy, RPL established the "Erasmus Experience." However, after eight years, the Experience faces significant challenge
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Geotricity
An interactive installation to playfully foster awareness around renewable energy at the Green Kids' Museum Kenya
This project is in collaboration with the Green Kids’ Museum Kenya, which will be the first interactive children museum in East Africa. The museum will become a place for children of age 6 to 14 to learn, inspire and explore, with sustainability at its core.
The purpo ...
The purpo ...
Project goal
The goal of this project is to design an immersive interactive experience inside an electric truck for Museon for pop-up locations at schools aimed at preteenagers to inspire, activate, and make them care about nature and sustainability. The experience shoul ...
The goal of this project is to design an immersive interactive experience inside an electric truck for Museon for pop-up locations at schools aimed at preteenagers to inspire, activate, and make them care about nature and sustainability. The experience shoul ...
Death and the end of life as a conversational topic has a certain taboo surrounding it. This taboo is what the people at the Cube Design Museum are attempting to break by hosting the (Re)design Death exhibition. To aid Cube in reaching this goal, this thesis attempts to design a
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The Mystery Game
Engaging families with children in the mysteries of the Mauritshuis
This projectThe aim of this graduation project was to find out how to make the Mauritshuis, an art gallery museum in the city centre of The Hague, relevant to visiting families with children. Thereby the focus was on how to engage the families as soon as they enter the permanent
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This project report describes the process of the development of an evaluation process for family exhibitions in the Maritime Museum Rotterdam. It is focusing on collecting qualitative feedback from families, consisting out of children between 8 and 12 years old and their parent o
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Increasing nurse job satisfaction
Shaping future experiences in a post-merger neonatal intensive care department by using the Design Thinking methodology
In 2018, both of Amsterdam’s academic hospitals(VUmc & AMC) officially merged into the Amsterdam UMC. As part of thismerger two neonatal Intensive care units (NICU) are merging as well. Thisproject aims to increase the job satisfaction of NICU nurses in t ...
The future of cash
Designing for the continued support of cash
An analysis of the declining use of cash within the Netherlands and the eurozone. Recommendations and a redesign are created to tackle the challenges of both a declining cash cycle and a society with limited cash use.
The graduation project is about personalizing the multimedia guide (abbreviated as MMT) of the Van Gogh Museum. The personalization goal is to facilitate future visitors to engage with the collection and maximize the meaning of visiting the museum based on visitors’ diverse conce
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This is the reporting of the master graduation assignment of Hester de Bliek, Design for Interaction, Industrial Design Engineering, TU Delft. The main goal of the assignment was to make visual art accessible to people with a visual impairment. This assignment arose from the PhD
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Engaging millennials around the collection of the Nederlands Fotomuseum
The design of a social and interactive experience
This thesis describes a research and design in how to engage millennials around the collection of the Fotomuseum. For the Fotomuseum to shift from a traditional institution to an open and social environment, the public should be involved. Involving the public is necessary to crea
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Media treasure box
A media literacy workshop for primary school pupils
In the current medialized world, it has become of great importance for citizens to know how to deal with the media accordingly. Understanding and having a critical attitude towards the media content that we “consume” and being able to work with media devices and platforms has bec
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Van Gogh, The other story, A culturally diverse Van Gogh Museum
A framework for a culturally diverse Van Gogh Museum
The aim of this graduation project is to research the current way youngsters, with a diverse migration background (age 18-30 and living in Amsterdam) experience the Van Gogh Museum Amsterdam (VGM) and to design an intervention that provides them with a relevant and enriching Van
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