AG
Andrea Gaggioli
3 records found
1
Liminal design
A conceptual framework and three-step approach for developing technology that delivers transcendence and deeper experiences
As ubiquitous technology is increasingly mediating our relationships with the world and others, we argue that the sublime is struggling to find room in product design primarily aimed at commercial and transactional goals such as speed and efficiency. We suggest a new category of
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Designing virtual environments for attitudes and behavioral change in plastic consumption
A comparison between concrete and numerical information
Starting from the pro-environmental potential of virtual reality (VR), the aim was to understand how different statistical information formats can enhance VR persuasive potential for plastic consumption, recycling and waste. Naturalistic, immersive virtual reality environments (V
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The use of collaborative robots in the manufacturing industry has widely spread in the last decade. In order to be efficient, the human-robot collaboration needs to be properly designed by also taking into account the operator’s psychophysiological reactions. Virtual Reality can
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