SH
S. Huang
12 records found
1
Background: Because the fulfillment of basic/fundamental psychological needs affects people’s motivation and well-being, measuring the degree to which these needs are met is of interest to researchers across various domains. Although numerous self-assessment tools have been devel
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Addressing sustainability challenges requires shifts in consumption patterns and lifestyles. Design for Sustainable Behavior (DfSB) aims to cultivate sustainable attitudes and behaviors through product-based interventions. However, there can be a disconnect between design strateg
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Needs Matter
A Detailed Typology of Fundamental Needs for Human-Centered Design
The relevance of human needs is generally recognized in human-centered design research and practice. However, a challenge of working with needs is that the word “need” can be interpreted in various ways, which can hinder effective communication and collaboration. Need typologies,
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nergy consumption of the EU has a crucial environmental impact; several efforts are nowadays thus directed into massively reducing energy consumption by envelope improvement, system efficiency and smart control. On the other hand, the indoor thermal and lighting conditions signif
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Designing virtual environments for attitudes and behavioral change in plastic consumption
A comparison between concrete and numerical information
Starting from the pro-environmental potential of virtual reality (VR), the aim was to understand how different statistical information formats can enhance VR persuasive potential for plastic consumption, recycling and waste. Naturalistic, immersive virtual reality environments (V
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Designing product metaphor to promote sustainable behaviour
A proposed method
Within the scope of Design for Sustainable Behaviour, the connection between behavioural change strategies and design idea generation has received limited attention. This paper highlights metaphorical thinking in product design to stimulate sustainable behaviour. In particular, t
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Multisensory nudging
A design intervention for sustainable hand-washing behavior in public space
The scarce availability of water in highly populated cities is about to become a social problem. While the water service companies work on improving the distribution network in order to reduce losses, it is evident that one of the main problems is due to an excess of use of this
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AIM
An interactive ashtray to support behavior change through gamification
Littering is a highly diffused anti-environmental and anti-social behavior, especially among young people. Furthermore, cigarette butts are one of the most littered items and are responsible for both severe environmental damages and high clean up expenses. The aim of this project
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The use of collaborative robots in the manufacturing industry has widely spread in the last decade. In order to be efficient, the human-robot collaboration needs to be properly designed by also taking into account the operator’s psychophysiological reactions. Virtual Reality can
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Effects of Coloured Ambient Light on Perceived Temperature for Energy Efficiency
A Preliminary Study in Virtual Reality
The built environment has a great responsibility for energy consumption and carbon emissions worldwide. Thus, energy conservation in building plays a vital role in sustainable economic growth. Researchers from many disciplines have devoted to the field of design for energy-effici
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With the advance of technology, radical innovation plays an increasing essential role in gaining competitive advantages by leveraging the brandy new technologies such as internet of things (IoT) in product or services innovations. Although its importance is widely recognized, the
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Road accidents represent the primary cause of death among young drivers. To understand the emerging issue of young drivers’ involvement in traffic accidents abroad, risk-taking behaviors were investigated in familiar and unfamiliar driving situations. Twenty-two young Chinese dri
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