GS
Giulia Wally Scurati
6 records found
1
Designing virtual environments for attitudes and behavioral change in plastic consumption
A comparison between concrete and numerical information
Starting from the pro-environmental potential of virtual reality (VR), the aim was to understand how different statistical information formats can enhance VR persuasive potential for plastic consumption, recycling and waste. Naturalistic, immersive virtual reality environments (V
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nergy consumption of the EU has a crucial environmental impact; several efforts are nowadays thus directed into massively reducing energy consumption by envelope improvement, system efficiency and smart control. On the other hand, the indoor thermal and lighting conditions signif
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AIM
An interactive ashtray to support behavior change through gamification
Littering is a highly diffused anti-environmental and anti-social behavior, especially among young people. Furthermore, cigarette butts are one of the most littered items and are responsible for both severe environmental damages and high clean up expenses. The aim of this project
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Effects of Coloured Ambient Light on Perceived Temperature for Energy Efficiency
A Preliminary Study in Virtual Reality
The built environment has a great responsibility for energy consumption and carbon emissions worldwide. Thus, energy conservation in building plays a vital role in sustainable economic growth. Researchers from many disciplines have devoted to the field of design for energy-effici
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Multisensory nudging
A design intervention for sustainable hand-washing behavior in public space
The scarce availability of water in highly populated cities is about to become a social problem. While the water service companies work on improving the distribution network in order to reduce losses, it is evident that one of the main problems is due to an excess of use of this
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The use of collaborative robots in the manufacturing industry has widely spread in the last decade. In order to be efficient, the human-robot collaboration needs to be properly designed by also taking into account the operator’s psychophysiological reactions. Virtual Reality can
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