JR
J.A. Redi
58 records found
1
Immersion and togetherness
How live visualization of audience engagement can enhance music events
This paper evaluates the influence of an additional visual aesthetic layer on the experience of concert goers during a live event. The additional visual layer incorporates musical features as well as bio-sensing data collected during the concert, which is coordinated by our audie
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Objective video quality metrics are designed to be as reliable as the subjective quality assessments on which they are calibrated and validated. However, existing standard methodologies for subjective video quality assessment provide low reliable results for some conditions. We i
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Many studies have indicated that predicting users’ perception of visual quality depends on various factors other than artifact visibility alone, such as viewing environment, social context, or user personality. Exploiting information on these factors, when applicable, can improve
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How Do Crowdworker Communities and Microtask Markets Influence Each Other?
A Data-Driven Study on Amazon Mechanical Turk
Crowdworker online communities -- operating in fora like mTurkForum and TurkerNation -- are an important actor in microwork markets. Albeit central to market dynamics, how the behavior of crowdworker communities and the dynamics of online marketplaces influence each other is yet
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This paper presents an effective method based on Vector Regression and Object oriented Pooling (VROP) for blind image quality assessment (BIQA). Unlike previous models which map the extracted features directly to a quality score, the proposed vector regression framework yields a
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Video-conferencing is becoming an essential part in everyday life. The visual channel allows for interactions which were not possible over audio-only communication systems such as the telephone. However, being a de-facto over-the-top service, the quality of the delivered video-co
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Nudge your Workforce
A Study on the Effectiveness of Task Notification Strategies in Enterprise Mobile Crowdsourcing
As crowdsourcing gains popularity, organisations seek ways to systematically and reliably involve their workforce with data processing pipelines. Mobile crowdsourcing allows for opportunistic task executions and thus, potentially, for higher throughput. However, how to engage and
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The Club of the Future
Participatory Clubbing Experiences
This article showcases our effort to explore the music club of the future. We present the development and results of an end-to-end system which enhances the club-going experience through the use of wearable technology. Each party guest wearing one of the wristbands actively contr
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Understanding the Crowd
Ethical and Practical Matters in the Academic Use of Crowdsourcing
The driving force behind digital crowdsourcing are its workers: working, hidden behind the scenes, churning out data in experiments, participating in research studies, completing little tasks to accomplish HITs online. Understanding workers and crowdwork better is therefore key t
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Although compression and transmission artifacts are likely to appear simultaneously in digital videos, their annoyance has been traditionally studied and modeled in isolation. So, while blockiness, blurriness, and packet-loss metrics exist, hardly any attempt has been made at mod
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1Mbps is enough
Video quality and individual idiosyncrasies in multiparty HD video-conferencing
Most video platforms deliver HD video in high bitrate encoding. Modern video-conferencing systems are capable of handling HD streams, but using multiparty conferencing, average internet connections in the home are on their bandwidth limit. For properly managing the encoding bitra
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Recognizing what makes an image aesthetically pleasing is crucial to the effectiveness of many multimedia systems. Several works have attempted to build image aesthetic appeal predictors, and created their own set of ground truth data for the purpose, either by using rated images
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Does visual quality depend on semantics?
A study on the relationship between impairment annoyance and image semantics at early attentive stages
We hypothesize that the semantics of image content affects how humans judge the perceptual quality of images. The recognition of image content has been shown to be processed within the first 500 ms of observation (and mostly in a pre-attentive stage). We look at whether or not pa
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Complexity is crucial to characterize tasks performed by humans through computer systems. Yet, the theory and practice of crowdsourcing currently lacks a clear understanding of task complexity, hindering the design of effective and efficient execution interfaces or fair monetary
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Understanding the perceptual impact of compression artifacts in video is one of the keys for designing better coding schemes and appropriate visual quality control chains. Although compression and transmission artifacts, such as blockiness, blurriness, and packet-loss, appear sim
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Most automatic Quality of Experience (QoE) assessment models have so far aimed at predicting the QoE of a video as experienced by an average user, and solely based on perceptual characteristics of the video being viewed. The importance of other characteristics, such as those rela
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AltMM 2016
1st International Workshop on Multimedia Alternate Realities
Multimedia experiences allow us to access other worlds, to live other people's stories, to communicate with or experience alternate realities. Different spaces, times or situations can be entered thanks to multimedia contents and systems, which coexist with our current reality, a
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In modern video conferencing services, just as in commonvideo delivery, most of the resource optimization is taken careof in the codec layer. Modern codecs like H.264 use detailedperceptual models to optimize the data reduction in way that itis least noticed by us. Already early
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Inducing Sadness and Anxiousness through Visual Media
Measurement Techniques and Persistence
The persistence of negative moods (sadness and anxiousness) induced by three visual Mood Induction Procedures (MIP) was investigated. The evolution of the mood after the MIP was monitored for a period of 8 min with the Self-Assessment Manikin (SAM; every 2 min) and with recording
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