ES
E. Siahaan
8 records found
1
Experiencing virtual reality together
Social VR use case study
As Virtual Reality (VR) applications gain more momentum recently, the social and communication aspects of VR experiences become more relevant. In this paper, we present some initial results of understanding the type of applications and factors that users would find relevant for S
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Many studies have indicated that predicting users’ perception of visual quality depends on various factors other than artifact visibility alone, such as viewing environment, social context, or user personality. Exploiting information on these factors, when applicable, can improve
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Multimedia systems are typically optimized in a way that maximizes users’ satisfaction of using the systems/services. This user satisfaction is what is commonly referred to as Quality of Experience (QoE). For visual media, such as images and videos, the optimization of QoE has me
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Understanding the Crowd
Ethical and Practical Matters in the Academic Use of Crowdsourcing
The driving force behind digital crowdsourcing are its workers: working, hidden behind the scenes, churning out data in experiments, participating in research studies, completing little tasks to accomplish HITs online. Understanding workers and crowdwork better is therefore key t
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Understanding the Crowd
Ethical and Practical Matters in the Academic Use of Crowdsourcing
The driving force behind digital crowdsourcing are its workers: working, hidden behind the scenes, churning out data in experiments, participating in research studies, completing little tasks to accomplish HITs online. Understanding workers and crowdwork better is therefore key t
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Recognizing what makes an image aesthetically pleasing is crucial to the effectiveness of many multimedia systems. Several works have attempted to build image aesthetic appeal predictors, and created their own set of ground truth data for the purpose, either by using rated images
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Does visual quality depend on semantics?
A study on the relationship between impairment annoyance and image semantics at early attentive stages
We hypothesize that the semantics of image content affects how humans judge the perceptual quality of images. The recognition of image content has been shown to be processed within the first 500 ms of observation (and mostly in a pre-attentive stage). We look at whether or not pa
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