N.A. Romero Herrera
32 records found
1
Dancing the Vibe
Designerly Exploration of Group Mood in Work Settings
Group mood, often referred to as the "vibe" of the group, plays a significant role in organizational functioning, influencing team effectiveness, performance, outcomes, and workplace well-being. Despite its importance, group mood is often elusive—easy to sense but difficult to fu
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The number of cardiac patients (people with heart problems) is growing all the time. Given that any person who encounters a cardiac condition should undergo cardiac rehabilitation (CR), a program to rehabilitate the heart and learn to manage it in daily life, it is expected that
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Cardiovascular diseases are a prevalent cause of death worldwide. People with physically demanding jobs tend to have poorer cardiovascular health than people with sedentary jobs. In contrast to leisure-time physical activity (PA), occupational PA (lifting, pushing, and pulling he
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This project is in collaboration with a start-up company: Thrivey. The product produced by Thrivey is an automatic tracking application (mobility tracker), also named Thrivey, that can track the movement of the user when they carry their smartphone with them. Furthermore, the fut
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Empowering teenagers in their interactions with social media sexualisation
Educating teenage girls to be in control when interacting with sexualised social media content
This master thesis report is the result of a six-month-long graduation project for the Design for Interaction master track at the TU Delft. The goal of this project is to improve the interaction between teenage girls and sexualisation on social media. It does so by generating awa
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When working with the Youth Initiated Menter (YIM) approach, youth workers have to collaborate with an adult from the network of the youth. Starting to work with this YIM approach is not easy for youth workers. Codesign approach this project has looked into the experiences and st
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Because of their over-concern with body shape and weight, chronic dieters may eventually damage their physical and mental health. Typical problems include hair loss, extreme hunger, depression, and food obsession. For the sake of their health, they have to get rid of chronic diet
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Design a digital experience that delivers value to smart home users
Inspire and guide people to automate their homes, so they can live a carefree life
A smart home can be defined as a system of connected devices that are controlled remotely from one central place. Smart home solutions used to be for early adopters who like the novel and fun part of this new technology. Currently the smart Home market is moving to mainstream use
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The thesis aims to investigate how the Sleep Robot system (a Sleep Robot, its application, and servers) can adopt a data-enabled loop to make optimal use. The research has three main objectives: (1)understanding the needs and concerns of using the Sleep Robot system in different
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Aito Sound
A proof of concept exploration for haptics and sound with piezoelectrics
Aito has developed a technology that can be placedunderneath surfaces to give haptic feedback. They make use of piezoelectricdiscs to sense a pressure difference and actuate a pulse if this differencereaches a certain level. This system is possible because of ...
#FASHIONISME
A design to break weight stigma internalisation circle in the age of social media
This graduation project starts from the big scope of weight stigmatisation on social media. At the beginning of research, primary research about weight stigma and social media was conducted to collect background knowledge and form an initial scope for further exploration. Explora
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The following report outlines a design project about self-tracking, a food diary app, with the goal of encouraging young adults to record and understand their eating behaviour. The project was executed for the graduation course, as part of the Master’s program at the Faculty of I
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Insight.me
Enabling a collaborative use of healthcare data
This thesis presents research on data and healthcare and proposes a design vision that enables collaborative use of self-tracked data. This work was developed within the Cardiolab as a graduation work in Strategic Product Design. It aimed to identify the needs and aspirations of
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Smash it or crack it
Designing interventions for emotional eaters to engage in behavioral expressions of emotional distress
All human beings eat food, but not always with the same intention. For many people, food can bring a feeling of comfort, at least in the short-term. As a result, some people turn to food in an attempt to heal emotional problems. The term ‘emotional eating’ has been defined as eat
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The goal of this project is to increase the food literacy of people with low socioeconomic status by conveying food knowledge in an enjoyable, indirect, and unforced way. This master thesis proposes a mobile game which enables the target group to receive food literacy and report
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Asthma is one of the most common chronic diseases worldwide, and it is expected that the prevalence of asthma will only increase in the coming years (Masoli et al., 2004). Medical self-management by asthma patients will be of essential importance to keep the burden of disease as
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Energizing sleep-deprived parents
Unlocking parents evening activities with mindful and secular rituals
Being mindful in the evening is overlooked for sleep-deprived parents with young children, especially with tv's and smartphones grabbing their attention. This graduation project explored in the context of personal energy care to unlock evenings for parents and found out that mind
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Designing a new food informatics system
A different angle to record and understand food behaviour
Food, not only exist as a source of energy and nutrition to human beings, but also gives emotional comfort and carries cultural values in people’s daily life. Thus, the consumption of food is no longer related to fulfilling the need of hunger, but also as a way to deal with human
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The NICU Neighbourhood
Creating a low-stress parental experience
This master thesis is the result of a graduation project for the master Design for Interaction at Delft University of Technology. The aim of this project was to design a concept that improves the parental experience at the Intensive Care Neonatology (ICN) at the Amsterdam UMC. Th
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Towards a Digital User Research Tool
A Digital Workflow of User Research for Software Companies
The assignment that is of issue in this graduation project elaborates on Shipright. Shipright is a digital tool meant to be used to capture insights for customer research purposes. It offers a workflow to collaboratively process and analyze feedback, in order to find insights abo
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