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7 records found
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Introspection by Design
Expanding the activity-based need profiling method with introspective activities through two case studies
This graduation project describes the expansion and revision of a human-centred design method through the integration of introspective activities. The expansion is supported by an explorative, individual case study and a validating, collaborative case study.
In a previou ...
In a previou ...
Anxiety is a natural “fight-or-flight” response that everybody experiences to perceived stress or threat. Even though it is a natural response, some individuals struggle with managing their anxiety levels in a healthy manner. Prolonged exposure to high anxiety states can lead to
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Due to an ever-changing and complex world we are living in, more than half (55%) of the average earners and more than 1 in 3 top earners worry about their finances (Aegon, 2021). Moreover, finan-cial stress is increasingly being recognized across society for its impact on happine
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This master graduation project explores the possibilities for enhancing passenger’s in-flight sleep experience during different stages in an economic class in a long-haul flight. The main purpose of this project is to get deeper understanding of sleep in cabin from passenger’s pe
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It is generally acknowledged that digital and physical mementos has its own irreplaceable qualities for remembering.The project aims to explore what these qualities are, how people usually interact with the mementos, and how people’s memories are influenced by these mementos. Fin
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Designing for Experience-driven Safety in the Efteling
Positively influencing guest behaviour to avoid falling phones during the ride of Baron 1898.
The rollercoaster Baron 1898 in the Efteling is a unique and thrilling experience. However, the Safety Department observes an unwanted phenomenon: Occasionally, guests do not safely store their small personal belongings, such as phones, which then fall out during the ride. The re
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PrEmo Toolkit
Measuring emotions for design research
The product generated in this project aims to develop offline version of an emotion measure instrument and the objective of the project is to combining the convenience of physical product and the clarity of animations. By analysing some other emotion measurement instrument as wel
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