Historical 3D city models have been increasingly used for the preservation and communication of the cultural heritage to a wider and more diversified public. In the recent years, they have also been of a growing interest in other domains such as in urbanism or in economy. However
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Historical 3D city models have been increasingly used for the preservation and communication of the cultural heritage to a wider and more diversified public. In the recent years, they have also been of a growing interest in other domains such as in urbanism or in economy. However, their potential for supporting new use cases has been restricted by the difficulty to generate these models. Historical 3D city models can only be reconstructed from historical sources, such as historical maps, and this means dealing with all sorts of constraints and inaccuracies. As a result, reconstructing historical 3D city models is a challenging process that is to date still essentially manual and time-consuming. This thesis investigates to what extent the reconstruction of historical 3D city models can be automated. Several existing methods for extracting building footprints from historical maps have been tested and compared so as to identify the pros, cons and use cases of each method and all the challenges of working with historical maps. Based on these experiments a fully automated methodology was developed. It relies on three main stages: (1) the processing of the historical maps to extract the building plots, (2) the subdivision of these building plots into individual building footprints and (3) the reconstruction of a LoD2 historical 3D city model using 3D procedural modelling. This methodology was implemented with historical maps from two different study areas, Delft and Brussels, and for different epochs in order to reconstruct a dynamic historical 3D city model for these cities. The results show that the methodology workflow developed in this thesis allows to reconstruct automatically historical 3D city models for different historical maps collections and for different study areas. The main differences between the two case studies, Delft and Brussels, regard the implementation details (i.e. data availability, running time and user-defined parameters) but similar results are obtained, which show the suitability of the methodology to be applied for other study areas. Two elements are identified as main factors influencing the quality of the results obtained: the quality of the scanning process and the symbology of the historical maps. For historical maps that were properly scanned, with sufficient spatial resolution and strict symbology rules, the methodology provides accurate results by identifying more than 84% of the building plots in the ground truth and classifying properly more than 89% of the building plots. In addition, all historical 3D city models reconstructed have their geometries valid at more than 99%. Overall, this thesis provides a methodology for reconstructing automatically historical 3D city models from historical maps along with guidance and hints about this process and about a series of other methods, so that any user can find the most suitable method for their needs. All source codes and data of this thesis are available at https://github.com/camilleMorlighem/histo3d.