MG
Marcello A. Gómez-Maureira
7 records found
1
An explorer’s journal for machines
Exploring the case of Cyberpunk 2077
With increasing technological capabilities, video games provide ever more expan-sive virtual worlds for players to explore. Designers employ various mechanics and level design principles to encourage such exploration. However, what moti-vates people to explore in virtual environm
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Level Design Patterns That Invoke Curiosity-Driven Exploration
An Empirical Study across Multiple Conditions
Video games frequently feature 'open world' environments, designed to motivate exploration. Level design patterns are implemented to invoke curiosity and to guide player behavior. However, evidence of the efficacy of such patterns has remained theoretical. This study presents an
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Dive Deeper
Empirical Analysis of Game Mechanics and Perceived Value in Serious Games
Validation of serious games tends to focus on evaluating their design as a whole. While this helps to assess whether a particular combination of game mechanics is successful, it provides little insight into how individual mechanics contribute or detract from a serious game's purp
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With hybrid board games rising in popularity and game AI algorithms becoming more sophisticated, there is potential in involving AI to create novel game experiences and tools that can support developers. However, examples of hybrid board games that involve AI remain relatively sp
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CURIO 2.0
A Local Network Multiplayer Game Kit to Encourage Inquisitive Mindsets
Research has found that successful game-based learning (GBL) is dependent on several factors, e.g. students, parents, teachers and educational setting. Nevertheless, many existing GBL solutions primarily consider the student. Similarly, they focus on imparting and assessing conte
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Shinobi Valley
Studying curiosity for virtual spatial exploration through a video game
Curiosity is a strong motivator for human action, but the circumstances under which one becomes curious are not clear. This paper builds on the assumption that video games can be used as a stimulus for the experimental study of curiosity, and forms a basis in examining the type o
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Curiosity is considered an important aspect of human life, but understanding the circumstances that cause a person to become curious poses a challenge for research. This paper proposes video games as a stimulus for the experimental study of curiosity. For this purpose, we conduct
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