MV

Max Van Duijn

2 records found

Level Design Patterns That Invoke Curiosity-Driven Exploration

An Empirical Study across Multiple Conditions

Video games frequently feature 'open world' environments, designed to motivate exploration. Level design patterns are implemented to invoke curiosity and to guide player behavior. However, evidence of the efficacy of such patterns has remained theoretical. This study presents an ...

Shinobi Valley

Studying curiosity for virtual spatial exploration through a video game

Curiosity is a strong motivator for human action, but the circumstances under which one becomes curious are not clear. This paper builds on the assumption that video games can be used as a stimulus for the experimental study of curiosity, and forms a basis in examining the type o ...