MV
Max Van Duijn
2 records found
1
Level Design Patterns That Invoke Curiosity-Driven Exploration
An Empirical Study across Multiple Conditions
Video games frequently feature 'open world' environments, designed to motivate exploration. Level design patterns are implemented to invoke curiosity and to guide player behavior. However, evidence of the efficacy of such patterns has remained theoretical. This study presents an
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Shinobi Valley
Studying curiosity for virtual spatial exploration through a video game
Curiosity is a strong motivator for human action, but the circumstances under which one becomes curious are not clear. This paper builds on the assumption that video games can be used as a stimulus for the experimental study of curiosity, and forms a basis in examining the type o
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