MK
M.J.C. Kolff
7 records found
1
In moving-base driving simulators, the sensation of the inertial car motion provided by the motion system is controlled by the motion cueing algorithm (MCA). Due to the difficulty of reproducing the inertial motion in urban simulations, accurate prediction tools for subjective ev
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The collective goal of the driving simulation community should be to share ideas to improve the motion cueing across driving simulators worldwide. Due to the active research and intensive usage of driving simulators over the last decades, knowledge in the field of motion cueing h
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In driving simulation, the choice of a simulator, motion cueing algorithm, and associated set of tuning parameters for an experiment is typically made with an exclusive focus on the quality of the motion. In practice, many other metrics could affect this choice as well, such as t
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Due to the non-deterministic nature of longitudinal human driver behaviour, motion cueing algorithms currently cannot fully utilize the workspace of driving simulators. This paper explores the possibility of using various predictor variables to predict longitudinal driving behavi
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BMW’s new driving simulation center operates multiple motion-base simulators – each with a different kinematic configuration – to serve various experiment use-cases and requirements of simulator users. The selection of a simulator for each experiment should ideally be based on th
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Motion cueing algorithm design often involves a trade-off between priorities due to the limited workspace of the simulator. Such a trade-off requires a detailed understanding of human perception, which we do not yet have. For that reason, objective motion cueing quality metrics,
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The understanding of human responses to visual information in car driving tasks requires the use of system identification tools that put constraints on the design of data collection experiments. Most importantly, multisine perturbation signals are required, including a multisine
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