JL
Joan Lobo-Prat
15 records found
1
Immersive virtual reality for learning exoskeleton-like virtual walking
A feasibility study
Purpose: Virtual Reality (VR) has proven to be an effective tool for motor (re)learning. Furthermore, with the current commercialization of low-cost head-mounted displays (HMDs), immersive virtual reality (IVR) has become a viable rehabilitation tool. Nonetheless, it is still an
...
Control strategies used in lower limb exoskeletons for gait rehabilitation after brain injury
A systematic review and analysis of clinical effectiveness
Background: In the past decade, there has been substantial progress in the development of robotic controllers that specify how lower-limb exoskeletons should interact with brain-injured patients. However, it is still an open question which exoskeleton control strategies can more
...
Passive assistive devices that compensate gravity can reduce human effort during transportation of heavy objects. The additional reduction of inertial forces, which are still present during deceleration when using gravity compensation, could further increase movement performance
...