JH

10 records found

Ultrasound mid-air haptic (UMH) devices are a novel tool for haptic feedback, capable of providing localized vibrotactile stimuli to users at a distance. UMH applications largely rely on generating tactile shape outlines on the users' skin. Here we investigate how to achieve sens ...
Temporal binding refers to a systemic bias in the perceived time interval between two related events, most frequently voluntary motor actions and a subsequent sensory effect. An inevitable component of most instrumental motor actions is tactile feedback. Yet, the role of tactile ...

ThermalWear

Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect

Voice is a rich modality for conveying emotions, however emotional prosody production can be situationally or medically impaired. Since thermal displays have been shown to evoke emotions, we explore how thermal stimulation can augment perception of neutrally-spoken voice messages ...

Surface roughness of 3D printed materials

Comparing physical measurements and human perception

This study concerns the perceived roughness of 3D printed material samples (print process: fused deposition modelling, or FDM), generated across changes in print speed, build angle, and layer height. Physical sample surface roughness parameters Ra and Rq were first obtained via o ...

Designing haptics

Improving a virtual reality glove with respect to realism, performance, and comfort

This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul ...
It is known that the duration of a short stimulus affects the perceived intensity of both visual, auditory, and, vibrotactile events, but it is still unclear whether such a relationship also exists for mid-air ultrasonic inputs to the hand. Here we investigate this issue and show ...

Designing Haptics

Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort

This paper describes the development of custom built interface between a force-replicating Virtual Reality (VR) haptic glove, and a user. The ability to convey haptic information - both kinesthetic and tactile - is a critical barrier in creating comprehensive simulations. Haptic ...
Recent studies, [1, 2], suggest that the mechanics of fingertip-object interactions can provide insight into the functional link between the hand, the brain, and our haptic perception of the world. When two convex objects, a finger′푓′and a surface′푠′, come into Hertzian contact, ...