CC
C.E. Celemin Paez
11 records found
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In order to deploy robots that could be adapted by non-expert users, interactive imitation learning (IIL) methods must be flexible regarding the interaction preferences of the teacher and avoid assumptions of perfect teachers (oracles), while considering they make mistakes influe
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Deep Reinforcement Learning (DRL) has become a powerful strategy to solve complex decision making problems based on Deep Neural Networks (DNNs). However, it is highly data demanding, so unfeasible in physical systems for most applications. In this work, we approach an alternative
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Deep Reinforcement Learning has enabled the control of increasingly complex and high-dimensional problems. However, the need of vast amounts of data before reasonable performance is attained prevents its widespread application. We employ binary corrective feedback as a general an
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In Learning from Demonstrations, ambiguities can lead to bad generalization of the learned policy. This paper proposes a framework called Learning Interactively to Resolve Ambiguity (LIRA), that recognizes ambiguous situations, in which more than one action have similar probabili
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Interactive Learning of Temporal Features for Control
Shaping Policies and State Representations From Human Feedback
Current ongoing industry revolution demands more flexible products, including robots in household environments and medium-scale factories. Such robots should be able to adapt to new conditions and environments and be programmed with ease. As an example, let us suppose that there
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Imitation Learning techniques enable programming the behavior of agents through demonstrations rather than manual engineering. However, they are limited by the quality of available demonstration data. Interactive Imitation Learning techniques can improve the efficacy of learning
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Some imitation learning approaches rely on Inverse Reinforcement Learning (IRL) methods, to decode and generalize implicit goals given by expert demonstrations. The study of IRL normally has the assumption of available expert demonstrations, which is not always possible. There ar
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Continuous control for high-dimensional state spaces
An interactive learning approach
Deep Reinforcement Learning (DRL) has become a powerful methodology to solve complex decision-making problems. However, DRL has several limitations when used in real-world problems (e.g., robotics applications). For instance, long training times are required and cannot be acceler
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Robot learning problems are limited by physical constraints, which make learning successful policies for complex motor skills on real systems unfeasible. Some reinforcement learning methods, like Policy Search, offer stable convergence toward locally optimal solutions, whereas in
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Reinforcement Learning agents can be supported by feedback from human teachers in the learning loop that guides the learning process. In this work we propose two hybrid strategies of Policy Search Reinforcement Learning and Interactive Machine Learning that benefit from both sour
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