SM
Sebastiaan Meijer
12 records found
1
Understanding civil servants' intentions to open data
Factors influencing behavior to disclose data
Purpose: The opening of government data is high on the policy agenda of governments worldwide. However, data release faces barriers due to limited support of civil servants, whereas the literature neglects civil servants' role in opening data. This paper aims at understanding why
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Changer le comportement des agents publics face à l’ouverture des données publiques
Évaluation de l’effet d’un jeu par comparaison des intentions avant et après l’intervention
Les administrations adoptent de plus en plus des politiques d’ouverture des données. Toutefois, les agents publics jugent difficile de respecter ces nouvelles politiques. Les jeux peuvent les aider à pratiquer l’ouverture des données et à modifier leur comportement en faveur d’un
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A Systematic Literature Review on the Use of Games for Attitude Change
Searching for Factors Influencing Civil Servants' Attitudes
Governments are increasingly using games for civic engagement, decision making, and education. Serious gaming is a type of game that has often been advocated as a means for changing the attitude of its players and can be used for changing the attitude of civil servants. However,
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The adoption of open data policy-making by governments is limited due to different types of constraints. Civil servants are reluctant to open their data to the public for many reasons. The lack of knowledge of benefits that can be produced by the release of data and the overestim
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The Tacit Knowledge in Games
From Validation to Debriefing
Game sessions consist of three phases: briefing, gameplay, and debriefing, with the latter being considered the most important feature of games. Nevertheless, given that games are considered by many to be more of an artistic form rather than a scientific artifact, a question that
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A systematic literature review on the use of games for attitude change
Searching for factors influencing civil servants' attitudes
Governments are increasingly using games for civic engagement, decision making, and education. Serious gaming is a type of game that has often been advocated as a means for changing the attitude of its players and can be used for changing the attitude of civil servants. However,
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Changing civil servants’ behaviour concerning the opening of governmental data.
Evaluating the effect of a game by comparing civil servants’ intentions before and after a game intervention
Open data policies are increasingly being adopted by governments. However, civil servants find it challenging to comply with open data policies. Gaming can help civil servants to practise opening data and can change their behaviour to support the opening of more data. In this art
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Behavioral factors influencing the opening of government data by civil servants
Initial findings from the literature
The actual opening of government data is done by civil servants operating within their institutional environment. As such, the institutional environment and their behavior towards the opening of data is key to increase the quality and quantity of open data. However, few studies h
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The future of contextual knowledge in gaming simulations
A research agenda
Gaming simulations (games) are increasingly becoming the tool of choice for modeling and understanding the complexity of today's systems. This increased popularity has consequently revealed the weaknesses of games in several areas. These limitations range from inconsistencies on
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The redesign process of the timetable for the Dutch railway sector
A theoretical approach
The design of a new timetable for a railway system is a complex process. Focusing only on the product and the exchange of information between design phases, does not cover the complexity. Strategic actor behaviour and contextual factors are underexposed by research on theory of d
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Validity of railway microscopic simulations under the microscope
Two case studies
Simulations are the core of every railway system. Changes in the timetable and the infrastructure, or even in the internal processes of a railway company should be, and usually are, first tested through simulations. Given their significance and potential impact, simulations shoul
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Thirty years of research on validation and verification have returned a plethora of methods and statistical techniques through methodological and case studies. It is, however, this abundance of methods and techniques that poses a major challenge. Due to time and budget constraint
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