Marcus Specht
87 records found
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The increasingly digital landscape of higher education has highlighted the importance of self-regulated learning in digital learning environments. To support this, academic goal setting is frequently used to enhance self-regulated learning in order to improve academic performance
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Unveiling cognitive processes in digital reading through behavioural cues
A hybrid intelligence (HI) approach
Learner behaviours often provide critical clues about learners' cognitive processes. However, the capacity of human intelligence to comprehend and intervene in learners' cognitive processes is often constrained by the subjective nature of human evaluation and the challenges of ma
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Gamified Networked Learning Environments in Higher Education
A Study on Student Engagement and Value Creation in Computer Science
In the rapidly evolving domain of computer science education, fostering deep engagement and sustained motivation among students remains a challenge. This study introduces the Answers platform, a pioneering online learning environment developed at TU Delft. This research aims to r
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In programming, the concept of variables is central to learning other concepts like loops, functions, and conditions, and the way variables are explained influences students' understanding. Prior work observed Massive Open Online Courses (MOOCs) on introductory programming to inv
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Teachers' Intention to Integrate Computational Thinking Skills in Higher Education
A Survey Study in the Netherlands
Computational Thinking (CT) is vital in today's digital era, especially in Engineering Education. While no official policy or teaching framework on CT education has been established in the Netherlands, a Western European country, there have been various initiatives for the integr
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Promoting Deliberate Naming Practices in Programming Education
A Set of Interactive Educational Activities
Despite extensive studies from the software engineering community on how naming practices influence programming behavior, the topic receives little attention in education. Prior work indicated little agreement on good naming because it depends on many factors. Students are told t
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Motivation. Variable naming practices are part of the software developer’s profession, influencing program comprehension and code quality. Yet, little is known about how variable naming practices are taught in beginner courses. Objective. This paper investigates naming beliefs, s
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Even though the field of Computer Science (CS) affects different aspects of society, several groups of society are underrepresented, including women and nonbinary people. Children might have different learning opportunities in CS due to their project preferences. Girls are likeli
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Evaluation of educational innovation at the course level is dominated by frameworks that are linear, built on simple models, lack grounding in theory, and are generally not flexible enough to provide actionable recommendations for improvements. Moreover, the guidelines provided b
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Describing and analysing learner behaviour using sequential data and analysis is becoming more and more popular in Learning Analytics. Nevertheless, we found a variety of definitions of learning sequences, as well as choices regarding data aggregation and the methods implemented
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From an early age, girls may opt out of Computer Science (CS) for not fitting the CS stereotypes of being male, asocial and technology-oriented. These stereotypes might be strengthened by children's books on programming, but little is known about this. Therefore, this paper explo
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Agent-based training systems can enhance people's social skills. The effective development of these systems needs a comprehensive architecture that outlines their components and relationships. Such an architecture can pinpoint improvement areas and future outlooks. This paper pre
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Computational Thinking (CT) is considered a core 21st century digital skill. The aspect of assessment is crucial and knowing what, who, when, how, and where to assess is important for assessment design. In this study, we conducted an umbrella review to gain insights regarding CT
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Children's Interest in a CS Career
Exploring Age, Gender, Computer Interests, Programming Experience and Stereotypes
Background and Context. Increasing gender diversity in the field of Computer Science (CS) benefits the economy as well as gender equality. However, several obstacles - including underdeveloped CS interests, lack of programming experience, and a misfit with the stereotypes of comp
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The Use of Digital Peer Assessment in Higher Education
An Umbrella Review of Literature
Increasing student numbers in higher education, particularly in engineering and computer science, make it difficult for motivated lecturers to continue engaging in active teaching methods such as Flipped Classrooms and Work-Based Learning. In these settings, digital Peer Assessme
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Women are underrepresented in Computer Science (CS). Closing the gender gap in CS benefits the economy, gender equality and society. However, girls have low CS interest while interest energizes learning and guides career trajectories. We explore the effects of the user interface
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Higher educational institutions have broadly adopted Collaborative Engineering Design (CED) activities to prepare students for complex problem-solving in multidisciplinary settings. These activities are non-linear and mediated by various social practices and tools. Therefore educ
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The energy management systems industry in the built environment is currently an important topic. Buildings use about 40% of the total global energy worldwide. Therefore, the energy management system’s sector is one of the most influential sectors to realize changes and transforma
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What Attention Regulation Behaviors Tell Us About Learners in E-Reading?
Adaptive Data-Driven Persona Development and Application Based on Unsupervised Learning
Different individual features of the learner data often work as essential indicators of learning and intervention needs. This work exploits the personas in the design thinking process as the theoretical basis to analyze and cluster learners’ learning behavior patterns as groups.
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