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Marcus Specht

84 records found

The increasingly digital landscape of higher education has highlighted the importance of self-regulated learning in digital learning environments. To support this, academic goal setting is frequently used to enhance self-regulated learning in order to improve academic performance ...
Agent-based training systems can enhance people's social skills. The effective development of these systems needs a comprehensive architecture that outlines their components and relationships. Such an architecture can pinpoint improvement areas and future outlooks. This paper pre ...
Computational Thinking (CT) is considered a core 21st century digital skill. The aspect of assessment is crucial and knowing what, who, when, how, and where to assess is important for assessment design. In this study, we conducted an umbrella review to gain insights regarding CT ...
Computational Thinking (CT) is vital in today's digital era, especially in Engineering Education. While no official policy or teaching framework on CT education has been established in the Netherlands, a Western European country, there have been various initiatives for the integr ...
In programming, the concept of variables is central to learning other concepts like loops, functions, and conditions, and the way variables are explained influences students' understanding. Prior work observed Massive Open Online Courses (MOOCs) on introductory programming to inv ...
Describing and analysing learner behaviour using sequential data and analysis is becoming more and more popular in Learning Analytics. Nevertheless, we found a variety of definitions of learning sequences, as well as choices regarding data aggregation and the methods implemented ...
Motivation. Variable naming practices are part of the software developer’s profession, influencing program comprehension and code quality. Yet, little is known about how variable naming practices are taught in beginner courses. Objective. This paper investigates naming beliefs, s ...

Promoting Deliberate Naming Practices in Programming Education

A Set of Interactive Educational Activities

Despite extensive studies from the software engineering community on how naming practices influence programming behavior, the topic receives little attention in education. Prior work indicated little agreement on good naming because it depends on many factors. Students are told t ...
From an early age, girls may opt out of Computer Science (CS) for not fitting the CS stereotypes of being male, asocial and technology-oriented. These stereotypes might be strengthened by children's books on programming, but little is known about this. Therefore, this paper explo ...
Even though the field of Computer Science (CS) affects different aspects of society, several groups of society are underrepresented, including women and nonbinary people. Children might have different learning opportunities in CS due to their project preferences. Girls are likeli ...
Evaluation of educational innovation at the course level is dominated by frameworks that are linear, built on simple models, lack grounding in theory, and are generally not flexible enough to provide actionable recommendations for improvements. Moreover, the guidelines provided b ...

Children's Interest in a CS Career

Exploring Age, Gender, Computer Interests, Programming Experience and Stereotypes

Background and Context. Increasing gender diversity in the field of Computer Science (CS) benefits the economy as well as gender equality. However, several obstacles - including underdeveloped CS interests, lack of programming experience, and a misfit with the stereotypes of comp ...
Increasing student numbers in higher education, particularly in engineering and computer science, make it difficult for motivated lecturers to continue engaging in active teaching methods such as Flipped Classrooms and Work-Based Learning. In these settings, digital Peer Assessme ...
Technology-enhanced learning systems, specifically multimodal learning technologies, use sensors to collect data from multiple modalities to provide personalized learning support beyond traditional learning settings. However, many studies surrounding such multimodal learning syst ...

Virtual reality and collaborative learning

A systematic literature review

Background: While research on Virtual Reality’s potential for education continues to advance, research on its support for Collaborative Learning is small in scope. With remote collaboration and distance learning becoming increasingly relevant for education (especially since the C ...
Women are underrepresented in Computer Science (CS). Closing the gender gap in CS benefits the economy, gender equality and society. However, girls have low CS interest while interest energizes learning and guides career trajectories. We explore the effects of the user interface ...
The energy management systems industry in the built environment is currently an important topic. Buildings use about 40% of the total global energy worldwide. Therefore, the energy management system’s sector is one of the most influential sectors to realize changes and transforma ...
This study is built upon a behavior-based framework for real-time attention evaluation of higher education learners in e-reading. Significant challenges in AI model developments for learning analytics have been 1) defining valid indicators and 2) connecting the analytics results ...
Reading on digital devices has become more commonplace, while it often poses challenges to learners' attention. In this study, we hypothesized that allowing learners to reflect on their reading phases with an empathic social robot companion might enhance learners' attention in e- ...