T.V. Aerts
2 records found
1
Gamified Networked Learning Environments in Higher Education
A Study on Student Engagement and Value Creation in Computer Science
In the rapidly evolving domain of computer science education, fostering deep engagement and sustained motivation among students remains a challenge. This study introduces the Answers platform, a pioneering online learning environment developed at TU Delft. This research aims to r
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Bitcoin, as well as many of its successors, require the whole transaction record to be reliably acquired by all nodes to prevent double-spending. Recently, many blockchains have been proposed to achieve scale-out throughput by letting nodes only acquire a fraction of the whole tr
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