Resampling Point Clouds Using Series of Local Triangulations
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Abstract
The increasing reliance on 3D scanning and meshless methods highlights the need for algorithms optimized for point-cloud geometry representations in CAE simulations. While voxel-based binning methods are simple, they often compromise geometry and topology, particularly with coarse voxelizations. We propose an algorithm based on a Series of Local Triangulations (SOLT) as an intermediate representation for point clouds, enabling efficient upsampling and downsampling. This robust and straightforward approach preserves the integrity of point clouds, ensuring resampling without feature loss or topological distortions. The proposed techniques integrate seamlessly into existing engineering workflows, avoiding complex optimization or machine learning methods while delivering reliable, high-quality results for a large number of examples. Resampled point clouds produced by our method can be directly used for solving PDEs or as input for surface reconstruction algorithms. We demonstrate the effectiveness of this approach with examples from mechanically sampled point clouds and real-world 3D scans.