RL

R.T. Loftin

10 records found

Arguably the main goal of artificial intelligence is to create agents that can collaborate with humans to achieve a shared goal. It has been shown that agents that assume their partner to be optimal can converge to protocols that humans do not understand. Taking human suboptimali ...

Scripted AI for Overcooked

Designing and Evaluating a Scripted AI Controller for Simplified Overcooked

Overcooked, an immersive multiplayer video game centered around cooperative cooking challenges, provides the roots for this research project. The study focuses on designing and evaluating a hand-authored controller in comparison to controllers implemented using various machine le ...
Cooperative AI is AI designed to cooperate with humans. One example of such an AI, made using planning algorithms, was studied in a paper from 2019 which used a simplified version of the video game Overcooked for evaluation. However, only limited evaluations were possible due to ...
The popular video game "Overcooked" is a great example of a task requiring complex planning and cooperation with other players. This game is used as the inspiration for an environment for evaluating AI, called "Overcooked-AI". This paper implements a centralized critic into the O ...

Cooperative AI for Overcooked

Multi-Agent RL with Population-Based Training

In ad-hoc cooperative environments, the usage of artificial intelligence to take supportive roles and work in collaboration with humans has proven to be of great benefit. The objective of this research is to evaluate the use of population-based training for reinforcement learning ...
Operation and maintenance of the built environment have a major effect on socioeconomic stability and sustainability. A significant part of our built world approaches or has well exceeded its designated structural life. As engineers, we need to find efficient ways to extend this ...
In the field of cooperative AI, an environment is created called Overcooked AI based on the popular Overcooked game. Originally the environment is used to study deep reinforcement learning, on the other hand it also allows for cooperative planning methods of which the paper will ...
Agents trained through single-agent reinforcement learning methods such as self-play can provide a good level of performance in multi-agent settings and even in fully cooperative environments. However, most of the time, training multiple agents together using single-agent self-pl ...
In an ad-hoc teamwork environment, artificial intelligence agents have the potential to take on supportive roles and complete tasks in collaboration with human players. The following paper investigates the use of employing population-based training (PBT) for reinforcement learnin ...
Most cooperative games are tackled by creating a team of agents who are optimised for each other and the problem. Creating an agent who can play in a variety of teams without any foreknowledge of its partner is a different challenge. These AI systems could useful for human-AI int ...