AR

A. Roël-Looijenga

8 records found

Authored

This thesis is searching for ways to engage all pupils in class in an ongoing way during primary Design & Technology lessons, so that all pupils are able to profit from the lessons. The aim of Design & Technology education is that pupils acquire knowledge, skills and attitudes re ...

How focus creates engagement in Primary Design and Technology Education

The effect of well-defined tasks and joint presentations on a class of nine to twelve years old pupils

During a Design and Technology class, engagement is both required to start creative hands-on work and a sign of pupil’s creative thinking. To find ways to achieve engagement, we can look to the Montessori tradition. Due to the fact that learning is regarded as feeding insight thr ...
In this paper, pupils’ design behaviour is regarded as an expression of active knowledge acquisition. Four cases of building a task structure, which supports effective discovery learning, were investigated. We focus on simple characteristics in a model to explain the effects of t ...

Adapting Maker Education to pupil's abilities

How clear bordered tasks can lead to discovery behaviour

Maker education uses the concept of learning through interaction of the hand and the mind and is therefore a good instrument for Design and Technology education. However it appears to be difficult to engage all pupils in a class. Still, it is in all pupils’ interest that all pupi ...
One of the core activities of Design and Technology Education is designing, which is a thinking activity that benefits greatly from expression. Verbal expression serves interaction. A teacher can induce verbal expression in pupils by inviting them to interact about familiar subje ...
In Dutch Design and Technology Education the beginning of a process of learning is usually determined by the teacher. In this paper it is argued that a beginning, determined in interaction with the students, is more profitable as the interaction will lead to joined-up exploring, ...