SA
S. Azadi
10 records found
1
EquiCity game
A mathematical serious game for participatory design of spatial configurations
We propose a mathematical framework for developing social-choice games that are designed to mediate decision-making processes for city planning, urban area redevelopment, and architectural configuration of urban housing complexes. The proposed framework features a digital serious
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How can we assess the ergonomic comfort of a sizeable spatial configuration such as the indoor space of a complex building or an urban landscape when we design, plan, and manage the space? Is there a fundamental difference between indoor [architectural] spatial configurations and
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Reconfigurable Domes
Computational design of dry-fit blocks for modular vaulting
In contrast to the contemporary aesthetic account, Muqarnas are geometrically complex variations of Squinches used for structural integration of rectilinear geometries and curved geometries. Inspired by the historical functionality of Muqarnas, we present a generalized computatio
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Hospital facilities are known as functionally complex buildings. There are usually configurational problems that lead to inefficient transportation processes for patients, medical staff, and/or logistics of materials. The Quadratic Assignment Problem (QAP) is a well-known problem
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GoDesign
A modular generative design framework for mass-customization and optimization in architectural design
We present a modular generative design framework for design processes in thebuilt environment that provides for the unification of participatory design andoptimization to achieve mass-customization and evidence-based design. Thepaper articulates this framework mathematically as t
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Collective Intelligence
A Human-Centric Approach Toward Scientific Design
Formalization of knowledge within a scientific paradigm unifies sporadic efforts through converging glossary and notation, thus enabling scientists to identify knowledge gaps and discrepancies easier. Formalization reveals potential bridges to various domain sciences and facilita
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This article explains the motivation and the theoretical underpinnings of a master's level course on generative design for earth and masonry architecture.@en
Decision-Making as a Social Choice Game
Gamifying an urban redevelopment process in search for consensus
The paper reports the formulation, the design, and the results of a serious game developed for structuring negotiations concerning the redevelopment of a university campus with various stakeholders. The main aim of this research was to formulate the redevelopment planning problem
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Earthy Honeycombs
Construction Design of Adobe Shell Structures by Topological Polyhedralization
Building optimal free-form compression-only adobe shells requires sophisticated molds, scaffolding, critical supervision and an expert labor force as pointed out in [1]; this is because the optimality of a compu-tationally designed shell depends on achieving the right geometric s
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