JK
J.T. Kessing
3 records found
1
Semantic Crowds
Reusable Population for Virtual Worlds
Recent advances in crowd simulation techniques have led to realistic agent and group behavior through elaborate behavioral models, complex motion planning algorithms and impressive physics systems. As many crowd simulation solutions typically target only specific types of environ
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Current game worlds often fall short in providing consistency between
the visual representation of the world and the way it feels,
behaves, and reacts. This problem partly originates from the goaloriented
and cost-effective nature of the game development process,
which mostly fav
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