AB

156 records found

Astral Body

A Virtual Reality Game for Body Ownership Investigation

As one of the most disruptive human-computer interaction techniques, Virtual Reality (VR) provides a novel way to examine human movements, e.g. when investigating Body Ownership (BO) in the field of cognitive sciences, especially when the visual output diverges from real-world ac ...

Mixed-initiative generation of virtual worlds

A comparative study on the cognitive load of WFC and HSWFC

Procedural Content Generation (PCG) has long been proposed as an answer to the increased workload imposed on designers of virtual worlds, although often at the cost of controllability and expression of designer intent. Mixed-initiative approaches promise to overcome this, and val ...
A narrative world typically consists of several interrelated locations that, all together, fully support enacting a given story. For this, each location in a narrative world features all the objects as required there by the narrative, as well as a variety of other objects that pl ...
Conventional gait rehabilitation methods have the risk of alienating the patient due to their monotonous nature, thus negatively impacting the effectiveness of gait training. Modern technologies can help provide patients with better support, safety and immersive experience during ...
There are few proposals to improve the interactivity and control of wave function collapse (WFC) in a mixed-initiative setting. Moreover, most WFC algorithm variants operate on an simple, unstructured set of tiles. This limitation on the level of control provided to designers ham ...
Mostly, restorative environments, like parks and forests, are only thought of in the real world. However, one can wonder whether their restorative effects translate to a virtual world; and whether the environment itself makes any difference. In order to assess the possible transl ...
Most storytelling games bring people together to co-create stories. However, they often require considerable creative effort and skills from all players, possibly discouraging less resourceful participants and impairing stories' quality. Moreover, most stories created within thes ...
In recent years, the use of Augmented and Virtual Reality (ARNR) has taken a larger role within training and education of various fields, but not every individual experiences the benefits that AR and VR technology are thought to provide. The perspective taking skill of an individ ...
Wave Function Collapse (WFC) is a powerful generative algorithm, able to create locally-similar output based on a single example input. One of the inherent limitations of the original WFC is that it often requires users to understand its inner workings, and possibly make their ow ...
Several datasets of stories and text have been proven useful for a variety of research fields. Yet, many of these datasets have suffered from the burden of being manually authored and/or annotated, affecting their size and potential to grow. To overcome this problem, we propose a ...

Benni’s Forest

A serious game on the challenges of reforestation

Many people think of reforestation projects as one-dimensional, simply consisting of planting trees. In reality, a reforestation project takes into account a wide variety of factors, of which the three most important are improving soil quality, reducing fire hazard, and ensuring ...
Mathematics education plays an essential role in children’s development, and there are many online applications aimed at supporting this process. However, manually creating math problems with a variety of textual and visual content is very time-consuming and expensive. This artic ...
Presently, one of the greatest challenges of humankind is climate change. It is usually assumed that its mitigation will require an extensive adaptation in many human habits. As every fourth ton of carbon dioxide emitted can be attributed to the food chain, it is argued that one ...
Sport games are among the oldest and best established genres of computer games. Sport-inspired environments, such as RoboCup, have been used for AI benchmarking for years. We argue that, in spite of the rise of increasingly more sophisticated game genres, team sport games will re ...
A narrative world (NW) is an environment which supports enacting a given story. Manually creating virtual NWs (e.g. for games and films) requires considerable creative and technical skills, in addition to a deep understanding of the story in question. Procedural generation method ...
Most content creation applications currently in use are conventional PC tools with visualisation on a 2D screen and indirect interaction, e.g. through mouse and keyboard. Augmented Reality (AR) is a medium that can provide actual 3D visualisation and more hands-on interaction for ...
Within citizenship education, a new focus is being laid upon what is expected of citizens within a diverse and lightning-fast society: more emphasis is placed on teaching students how to understand and respect other people’s opinions, regardless of how they may contrast with one’ ...
Most content creation applications currently in use are conventional PC applications with visualisation on a 2D screen and indirect interaction, e.g. through mouse and keyboard. Augmented Reality (AR) is a medium that can provide actual 3D visualisation and more hands-on interact ...
Procedural content generation (PCG) for architecture is widely used in a variety of digital media, most notably in games. However, such methods are often limited in their expressive range, and require considerable technical knowledge to create non-trivial architectural structures ...