NE
Niklas Elmqvist
13 records found
1
Multidimensional data is often visualized using coordinated multiple views in an interactive dashboard. However, unlike in infographics where text is often a central part of the presentation, there is currently little knowledge of how to best integrate text and annotations in a v
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Engineering design typically occurs as a collaborative process situated in specific context such as computer-supported environments, however there is limited research examining the dynamics of design collaboration in specific contexts. In this study, drawing from situative learni
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Sketches are much more than marks on paper; they play a key role for designers both in ideation and problem-solving as well as in communication with other designers. Thus, the act of sketching is often enriched with annotations, references, and physical actions, such as gestures
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We present an argument for using visual analytics to aid Grounded Theory methodologies in qualitative data analysis. Grounded theory methods involve the inductive analysis of data to generate novel insights and theoretical constructs. Making sense of unstructured text data is uni
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VizScribe
A visual analytics approach to understand designer behavior
Design protocol analysis is a technique to understand designers’ cognitive processes by analyzing sequences of observations on their behavior. These observations typically use audio, video, and transcript data in order to gain insights into the designer's behavior and the design
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Merging sketches for creative design exploration
An evaluation of physical and cognitive operations
Despite its grounding in creativity techniques, merging multiple source sketches to create new ideas has received scant attention in design literature. In this paper, we identify the physical operations that in merging sketch components. We also introduce cognitive operations of
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Co-3Deator
A team-first collaborative 3D design ideation tool
We present CO-3DEATOR, a sketch-based collaborative 3D modeling system based on the notion of "team-first" ideation tools, where the needs and processes of the entire design team come before that of an individual designer. Co-3Deator includes two specific team-first features: a c
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In this study, sixteen Engineering students were assigned to small groups (n=4) to work collaboratively on engineering design tasks. Using wearable sociometric devices, we collected real-time non-linguistic speech data on team interaction including turn-taking, successful interru
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Creative collaboration and flow
Validating the use of trace data to measure dynamics of creative flow in collaborative design teams
We use sociometric trace data to create an index of dynamic group flow in collaborative design teams. Sixteen students in four teams worked on a collaborative engineering design task, while wearing sociometric devices to collect real-time data on team interaction. Results indicat
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Collaborative sketching with skWiki
A case study
Sketching for conceptual design has traditionally been performed on paper. Recent computational tools for conceptual design have leveraged the availability of hand-held computing devices and web-based collaborative platforms. Further, digital sketching interfaces have the added a
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SkWiki
A multimedia sketching system for collaborative creativity
We present skWiki, a web application framework for collaborative creativity in digital multimedia projects, including text, hand-drawn sketches, and photographs. skWiki overcomes common drawbacks of existing wiki software by providing a rich viewer/editor architecture for all med
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Juxtapoze
Supporting serendipity and creative expression in clipart compositions
Juxtapoze is a clipart composition workflow that supports creative expression and serendipitous discoveries in the shape domain. We achieve creative expression by supporting a workflow of searching, editing, and composing: The user queries the shape database using strokes, select
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Direct-touch tablets are quickly replacing traditional pen-and-paper tools in many applications, but not in case of the designer's sketchbook. In this paper, we explore the tradeoffs inherent in replacing such paper sketchbooks with digital tablets in terms of two major tasks: tr
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