JL
Jingqi Li
3 records found
1
In multi-agent dynamic games, the Nash equilibrium state trajectory of each agent is determined by its cost function and the information pattern of the game. However, the cost and trajectory of each agent may be unavailable to the other agents. Prior work on using partial observa
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Scenario-Game ADMM
A Parallelized Scenario-Based Solver for Stochastic Noncooperative Games
Decision-making in multi-player games can be extremely challenging, particularly under uncertainty. In this work, we propose a new sample-based approximation to a class of stochastic, general-sum, pure Nash games, where each player has an expected-value objective and a set of cha
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In this article, we study the target controllability problem of networked dynamical systems,in which we are tasked to steer a subset of network nodes toward a desired objective. More specifically, we derive necessary and sufficient conditions for the structural target controllabi
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