JM

J.J. Meerman

4 records found

Stimulating adolescents' physical well-being by gamification

The design of a product-service combination called: Move on

This thesis describes the design of the product-service combination called Move on. Move on is designed to stimulate adolescents to be more physically active. This stimulation is done by gamification, which therefore can be considered as serious gaming product. This thesis starts ...
This study aimed to identify the optimal techno-economic configuration of CO 2 capture at steam methane reforming facilities using currently available technologies by means of process simulations. Results indicate that the optimal system is CO 2 capture with ...
This article investigates technical possibilities and performances of flexible integrated gasification polygeneration (IG-PG) facilities equipped with CO2 capture for the near future. These facilities can produce electricity during peak hours, while switching to the pr ...
This paper evaluated the economic effects of introducing flexibility to state-of-the-art integrated gasification co-generation (IGCG) facilities equipped with CO2 capture. In a previous paper the technical and energetic performances of these flexible IG-CG facilities were evaluat ...