SK
Simeon Keates
28 records found
1
Understanding human movement is key to improving input devices and interaction techniques. This paper presents a study of mouse movements of motion-impaired users, with an aim to gaining a better understanding of impaired movement. The cursor trajectories of six motion-impaired u
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Movement time for motion-impaired users assisted by force-feedback
Effects of movement amplitude, target width, and gravity well width
This paper presents a study investigating how the performance of motion-impaired computer users in "point and click" tasks varies with target distance (A), target width (W), and force-feedback gravity well width (GWW). Six motion-impaired users performed "point and click" tasks a
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Inclusive or universal design is about designing more accessible products and services for the widest possible range of users, regardless of age and capabilities. It requires better understanding and empathy with all potential users. Traditional user research methods are limited
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Inclusive design in industry
Barriers, drivers and the business case
Despite increasing discussion in academia, genuinely 'inclusive' design in industry remains the exception rather than the rule. Based on literature reviews and industry surveys, this paper explores the barriers faced by manufacturers, retailers and design consultancies in adoptin
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In the past twenty years, a number of resources and tools to support inclusive design have been developed. However, the impact of these resources and tools on industry is not evident -few industrialists have been using them in practice. Investigations into industry have identifie
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Mouse movements of motion-impaired users
A submovement analysis
Understanding human movement is key to improving input devices and interaction techniques. This paper presents a study of mouse movements of motion-impaired users, with an aim to gaining a better understanding of impaired movement. The cursor trajectories of six motion-impaired u
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Despite increasing discussions on the topic in academia, truly inclusive design in industry remains the exception. This paper compares industry perceptions to inclusive design based on data collected from the UK, the US and Japan. Two comparisons are made. Firstly, the perception
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Implementing inclusive design
The discrepancy between theory and practice
The theory of inclusive design tends to require user involvement and iterative assessment throughout the whole design process. However, in an industrial context, companies are restricted by design constraints such as time and cost. Through investigating eight projects focusing on
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Haptic computer interfaces provide users with feedback through the sense of touch, thereby allowing users to feel a graphical user interface. Force feedback gravity wells, i.e. attractive basins that can pull the cursor toward a target, are one type of haptic effect that have bee
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'Design exclusion' arises when a product cannot be used effectively because of choices made during the design process. Understanding the causes of such design exclusion is essential if better products, which accommodate the widest range of user capabilities, are to be designed. T
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Many handheld electronic devices such as cellular phones, personal digital assistants (PDAs) and TV/video remote controls have become a part our daily life; and in recent years there has been competition amongst manufacturers to introduce increasingly compact forms of these produ
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The world population is aging and the number of people who are experiencing a loss of functional capability is also on the increase. There is a need to design 'inclusive' products to accommodate this wider range of capabilities and to develop metrics to assess the success of such
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An inclusively-designed product should accommodate the widest possible range of user capabilities. Consequently, it is important for designers to know about the full range of potential user capabilities found across the general population when assessing product attributes prior t
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In order to assess capability for product design, we aimed to develop new scales to assess the cognitive capability ranges for individuals by using items from the existing UK ONS scale to construct new scales, re-analysed in terms of cognitive requirements. The new scales were co
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Everyday design solutions often cause unnecessary levels of discomfort or even exclusion, affecting mainly older adult users and people of all ages with a variety of functional impairments. Designers' intuitive and informal approaches to the evaluation of product usability and ac
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The world population is aging and the number of people who are experiencing a loss of functional capability is also on the increase. There is a need to design 'inclusive' products to accommodate this wider range of capabilities and to develop metrics to assess the success of such
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Inclusive design in the U.K. and its U.S. counterpart, universal design, present opportunities and challenges to industry. In order to encourage manufacturers and design companies to adopt more inclusive design practices, the research has been carried out to gain an understanding
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Although a number of studies have reported that force feedback gravity wells can improve performance in "point-and-click" tasks, there have been few studies addressing issues surrounding the use of gravity wells for multiple on-screen targets. This paper investigates the performa
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