PS

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Screen-space ambient occlusion (SSAO) shows high efficiency and is widely used in real-time 3D applications. However, using SSAO algorithms in stereo rendering can lead to inconsistencies due to the differences in the screen-space information captured by the left and right eye ...

SalientGaze

Saliency-based gaze correction in virtual reality

Eye-tracking with gaze estimation is a key element in many applications, ranging from foveated rendering and user interaction to behavioural analysis and usage metrics. For virtual reality, eye-tracking typically relies on near-eye cameras that are mounted in the VR headset. S ...

The heterogeneous information networks are omnipresent in real-world applications, which consist of multiple types of objects with various rich semantic meaningful links among them. Community discovery is an effective method to extract the hidden structures in networks. Usually, ...